godot/modules/opensimplex
nevarek 2167b977de
Optimize data format for OpenSimplex images
The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.

The Docs have been updated to reflect the format changes.

(cherry picked from commit 041fe20f64)
2021-01-13 16:17:07 +01:00
..
doc_classes Optimize data format for OpenSimplex images 2021-01-13 16:17:07 +01:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
noise_texture.cpp Optimize data format for OpenSimplex images 2021-01-13 16:17:07 +01:00
noise_texture.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
open_simplex_noise.cpp Optimize data format for OpenSimplex images 2021-01-13 16:17:07 +01:00
open_simplex_noise.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00