godot/scene
Hugo Locurcio 70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
..
2d Fix TileMap world_to_map rounding issue for negative integers 2019-09-26 08:47:24 +02:00
3d Restore bone_custom_pose in skeletons 2019-09-26 04:06:47 -07:00
animation Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Draw an indicator to denote overbright colors in ColorPicker 2019-09-27 15:28:42 +02:00
main Merge pull request #32047 from codecustard/fix_scrollwheel_triggering_focus_change 2019-09-25 15:23:47 +02:00
resources Draw an indicator to denote overbright colors in ColorPicker 2019-09-27 15:28:42 +02:00
register_scene_types.cpp Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00