godot/drivers/vulkan
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
..
rendering_device_vulkan.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
rendering_device_vulkan.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
SCsub vulkan: Backport build fix for MinGW-w64 8.0.0 2020-10-29 12:47:35 +01:00
vulkan_context.cpp Better error handling of vkEnumerateInstanceExtensionProperties 2020-11-28 19:28:23 +08:00
vulkan_context.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00