godot/modules/freetype/SCsub
Rémi Verschelde d96842b80e freetype: Make it a module and split thirdparty library
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0b)
2016-10-30 14:51:33 +01:00

89 lines
2.3 KiB
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Import('env')
# Not building in a separate env as core needs it
# Thirdparty source files
if (env["freetype"] != "system"): # builtin
thirdparty_dir = "#thirdparty/freetype/"
thirdparty_sources = [
"src/autofit/autofit.c",
"src/base/ftapi.c",
"src/base/ftbase.c",
"src/base/ftbbox.c",
"src/base/ftbdf.c",
"src/base/ftbitmap.c",
"src/base/ftcid.c",
"src/base/ftdebug.c",
"src/base/ftfntfmt.c",
"src/base/ftfstype.c",
"src/base/ftgasp.c",
"src/base/ftglyph.c",
"src/base/ftgxval.c",
"src/base/ftinit.c",
"src/base/ftlcdfil.c",
"src/base/ftmm.c",
"src/base/ftotval.c",
"src/base/ftpatent.c",
"src/base/ftpfr.c",
"src/base/ftpic.c",
"src/base/ftstroke.c",
"src/base/ftsynth.c",
"src/base/ftsystem.c",
"src/base/fttype1.c",
"src/base/ftwinfnt.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/type1cid.c",
"src/gxvalid/gxvalid.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/smooth.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c",
"src/winfonts/winfnt.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# Include header for WinRT to fix build issues
if "platform" in env and env["platform"] == "winrt":
env.Append(CCFLAGS = ['/FI', '"modules/freetype/winrtdef.h"'])
env.Append(CPPPATH = [thirdparty_dir, thirdparty_dir + "/include"])
# also requires libpng headers
if (env["libpng"] != "system"): # builtin
env.Append(CPPPATH = ["#thirdparty/libpng"])
""" FIXME: Remove this commented code if Windows can handle the monolithic lib
# fix for Windows' shell miserably failing on long lines, split in two libraries
half1 = []
half2 = []
for x in thirdparty_sources:
if (x.find("src/base") != -1 and x.find("src/sfnt") != -1):
half1.append(x)
else:
half2.append(x)
lib = env.Library("freetype_builtin1", half2)
env.Append(LIBS = [lib])
lib = env.Library("freetype_builtin2", half1)
env.Append(LIBS = [lib])
"""
lib = env.Library("freetype_builtin", thirdparty_sources)
env.Append(LIBS = [lib])
# Godot source files
env.add_source_files(env.modules_sources, "*.cpp")
env.Append(CCFLAGS = ['-DFREETYPE_ENABLED'])
Export('env')