godot/platform/osx/SCsub
Andreas Haas e88a540b91 osx: Support gamepad input.
Fixes #3881

Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.

(cherry picked from commit 8c886b9d7a)
2016-10-18 18:34:16 +02:00

13 lines
205 B
Text

Import('env')
files = [
'os_osx.mm',
'godot_main_osx.mm',
'audio_driver_osx.cpp',
'sem_osx.cpp',
# 'context_gl_osx.cpp',
'dir_access_osx.mm',
'joystick_osx.cpp',
]
env.Program('#bin/godot',files)