godot/platform/uwp
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
..
export CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
app.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
app.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_egl_uwp.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_egl_uwp.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
detect.py SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
joypad_uwp.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_uwp.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Modernize RWLock 2021-01-19 11:53:10 +01:00
os_uwp.h Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
thread_uwp.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
thread_uwp.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00