Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet.
27 lines
522 B
C++
27 lines
522 B
C++
/**
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@file callbacks.h
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@brief ENet callbacks
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*/
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#ifndef __ENET_CALLBACKS_H__
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#define __ENET_CALLBACKS_H__
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#include <stdlib.h>
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typedef struct _ENetCallbacks
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{
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void * (ENET_CALLBACK * malloc) (size_t size);
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void (ENET_CALLBACK * free) (void * memory);
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void (ENET_CALLBACK * no_memory) (void);
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} ENetCallbacks;
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/** @defgroup callbacks ENet internal callbacks
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@{
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@ingroup private
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*/
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extern void * enet_malloc (size_t);
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extern void enet_free (void *);
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/** @} */
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#endif /* __ENET_CALLBACKS_H__ */
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