49 lines
765 B
GDScript
49 lines
765 B
GDScript
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extends Area2D
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# member variables here, example:
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# var a=2
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# var b="textvar"
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const SPEED=-200
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const Y_RANDOM=10
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var points=1
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var speed_y=0.0
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func _process(delta):
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translate( Vector2(SPEED,speed_y) * delta )
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func _ready():
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# Initialization here
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speed_y=rand_range(-Y_RANDOM,Y_RANDOM)
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pass
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var destroyed=false
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func destroy():
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if (destroyed):
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return
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destroyed=true
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get_node("anim").play("explode")
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set_process(false)
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get_node("sfx").play("sound_explode")
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#accum points
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get_node("/root/game_state").points+=1
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func is_enemy():
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return not destroyed
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func _on_visibility_enter_screen():
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set_process(true)
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#make it spin!
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get_node("anim").play("spin")
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func _on_visibility_exit_screen():
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queue_free()
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pass # replace with function body
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