godot/platform/windows
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
..
export
context_gl_windows.cpp
context_gl_windows.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_windows.cpp
crash_handler_windows.h
detect.py SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
godot.ico
godot.natvis
godot_res.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Merge pull request #28061 from guilhermefelipecgs/fix_19137 2019-04-29 18:39:45 +02:00
os_windows.h Android now (optionally) builds the template when exporting 2019-04-07 15:46:52 -03:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp
windows_terminal_logger.h