godot/modules/fbx/data
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.cpp This stops using FBXPropertyTable as a pointer. 2021-04-15 05:54:50 +01:00
fbx_material.h Fix zero scaling and material mappings being mapped to wrong fields 2021-01-26 19:48:18 +00:00
fbx_mesh_data.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
fbx_mesh_data.h Fix typos with codespell 2021-05-20 12:38:56 +02:00
fbx_node.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_skeleton.cpp FBX: Fix first bone getting unnecessary '_1' suffix 2021-03-29 17:25:12 +02:00
fbx_skeleton.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
import_state.h Preliminary Blender FBX support [4.0] 2021-01-05 21:58:58 +00:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp This stops using FBXPropertyTable as a pointer. 2021-04-15 05:54:50 +01:00
pivot_transform.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00