godot/drivers/gles2
Juan Linietsky 72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
..
shaders Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
rasterizer_gles2.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
rasterizer_gles2.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00