godot/modules/gdscript/language_server
Rémi Verschelde 70ae90e0e8
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.

Backport of #48239.
2021-04-29 12:34:11 +02:00
..
gdscript_extend_parser.cpp Make LSP parser aware of variables in sub-blocks 2021-03-24 16:52:38 -04:00
gdscript_extend_parser.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_language_protocol.cpp Core: Drop custom copymem/zeromem defines 2021-04-29 12:34:11 +02:00
gdscript_language_protocol.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_language_server.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
gdscript_language_server.h Modernize Thread 2021-02-18 11:58:08 +01:00
gdscript_text_document.cpp Make LSP update the filesystem of changed scripts 2021-04-26 12:20:28 +02:00
gdscript_text_document.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_workspace.cpp Implement LSP didDeleteFiles to clear diagnostics 2021-04-01 13:41:53 -04:00
gdscript_workspace.h Implement LSP didDeleteFiles to clear diagnostics 2021-04-01 13:41:53 -04:00
lsp.hpp Implement LSP didDeleteFiles to clear diagnostics 2021-04-01 13:41:53 -04:00