godot/editor/translations
Rémi Verschelde 73eaf81c16 i18n: Sync templates and translations with current code
Massive diff due to the tools/editor -> editor move.
The real changes are the difference between those two:
2017-03-24 21:54:00 +01:00
..
ar.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
bg.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
bn.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
ca.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
cs.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
da.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
de.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
de_CH.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
editor.pot i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
es.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
es_AR.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
extract.py Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
fa.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
fr.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
hu.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
id.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
it.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
ja.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
ko.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
Makefile Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
nb.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
pl.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
pr.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
pt_BR.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
pt_PT.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
README.md Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
ru.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
sk.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
sl.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
tr.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
ur_PK.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
zh_CN.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
zh_HK.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00
zh_TW.po i18n: Sync templates and translations with current code 2017-03-24 21:54:00 +01:00

How to contribute translations

Godot's translation work is coordinated on Hosted Weblate, an open source web-based translation platform, where contributors can work together on translations using various internationalization features. Creating an account there is free, and you can also login directly with your GitHub, BitBucket, Google or Facebook account.

To avoid merge conflicts when syncing translations from Weblate (currently this is done manually), we ask all contributors to work there instead of making pull requests on this repository.

Link if you missed it: https://hosted.weblate.org/projects/godot-engine/godot

Adding new languages

If you want to translate for a language which is not featured yet on Weblate, open an issue on this repo to ask that the language is added, or contact Akien/@akien-mga directly on IRC (#godotengine channel on Freenode).