godot/platform/x11
Juan Linietsky d2f86cc09b fixes to mouse warp
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp borderless fullscreen window support for x11 2014-08-25 02:54:38 -04:00
context_gl_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py Adjust x11/detect.py 2015-01-27 20:40:17 +10:30
godot_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp fixes to mouse warp 2015-02-14 19:22:06 -03:00
os_x11.h Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
platform_config.h 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00