godot/modules/gdnative/nativescript/SCsub
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00

10 lines
225 B
Python

#!/usr/bin/env python
Import('env')
Import('env_gdnative')
env_gdnative.add_source_files(env.modules_sources, '*.cpp')
if "platform" in env and env["platform"] in ["x11", "iphone"]:
env.Append(LINKFLAGS=["-rdynamic"])