godot/modules/websocket/websocket_client.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

166 lines
6.2 KiB
C++

/*************************************************************************/
/* websocket_client.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "websocket_client.h"
GDCINULL(WebSocketClient);
WebSocketClient::WebSocketClient() {
verify_ssl = true;
}
WebSocketClient::~WebSocketClient() {
}
Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_protocols, bool gd_mp_api, const Vector<String> p_custom_headers) {
_is_multiplayer = gd_mp_api;
String host = p_url;
String path = "/";
int p_len = -1;
int port = 80;
bool ssl = false;
if (host.begins_with("wss://")) {
ssl = true; // we should implement this
host = host.substr(6, host.length() - 6);
port = 443;
} else {
ssl = false;
if (host.begins_with("ws://"))
host = host.substr(5, host.length() - 5);
}
// Path
p_len = host.find("/");
if (p_len != -1) {
path = host.substr(p_len, host.length() - p_len);
host = host.substr(0, p_len);
}
// Port
p_len = host.find_last(":");
if (p_len != -1 && p_len == host.find(":")) {
port = host.substr(p_len, host.length() - p_len).to_int();
host = host.substr(0, p_len);
}
return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers);
}
void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) {
verify_ssl = p_verify_ssl;
}
bool WebSocketClient::is_verify_ssl_enabled() const {
return verify_ssl;
}
Ref<X509Certificate> WebSocketClient::get_trusted_ssl_certificate() const {
return ssl_cert;
}
void WebSocketClient::set_trusted_ssl_certificate(Ref<X509Certificate> p_cert) {
ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED);
ssl_cert = p_cert;
}
bool WebSocketClient::is_server() const {
return false;
}
void WebSocketClient::_on_peer_packet() {
if (_is_multiplayer) {
_process_multiplayer(get_peer(1), 1);
} else {
emit_signal("data_received");
}
}
void WebSocketClient::_on_connect(String p_protocol) {
if (_is_multiplayer) {
// need to wait for ID confirmation...
} else {
emit_signal("connection_established", p_protocol);
}
}
void WebSocketClient::_on_close_request(int p_code, String p_reason) {
emit_signal("server_close_request", p_code, p_reason);
}
void WebSocketClient::_on_disconnect(bool p_was_clean) {
if (_is_multiplayer) {
emit_signal("connection_failed");
} else {
emit_signal("connection_closed", p_was_clean);
}
}
void WebSocketClient::_on_error() {
if (_is_multiplayer) {
emit_signal("connection_failed");
} else {
emit_signal("connection_error");
}
}
void WebSocketClient::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api", "custom_headers"), &WebSocketClient::connect_to_url, DEFVAL(Vector<String>()), DEFVAL(false), DEFVAL(Vector<String>()));
ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketClient::get_connected_host);
ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketClient::get_connected_port);
ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);
ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", 0), "set_verify_ssl_enabled", "is_verify_ssl_enabled");
ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate);
ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate");
ADD_SIGNAL(MethodInfo("data_received"));
ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close")));
ADD_SIGNAL(MethodInfo("connection_error"));
}