godot/platform/javascript/SCsub
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00

38 lines
1.2 KiB
Python

#!/usr/bin/env python
Import('env')
javascript_files = [
"os_javascript.cpp",
"audio_driver_javascript.cpp",
"javascript_main.cpp",
"audio_server_javascript.cpp",
"javascript_eval.cpp"
]
env_javascript = env.Clone()
if env['target'] == "profile":
env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
javascript_objects = []
for x in javascript_files:
javascript_objects.append(env_javascript.Object(x))
env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
build = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")
def make_html_shell(target, source, env):
html_path = target[0].rstr()
assert html_path[:4] == 'bin/'
assert html_path[-5:] == '.html'
basename = html_path[4:-5]
with open(html_path, 'r+') as html_file:
fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE')
html_file.seek(0)
html_file.truncate()
html_file.write(fixed_html)
env.AddPostAction(build, Action(make_html_shell, "Creating HTML shell file"))