-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
82 lines
3.2 KiB
C
82 lines
3.2 KiB
C
// Copyright 2012 Google Inc. All Rights Reserved.
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//
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// This code is licensed under the same terms as WebM:
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// Software License Agreement: http://www.webmproject.org/license/software/
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// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
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// -----------------------------------------------------------------------------
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//
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// Image transforms and color space conversion methods for lossless decoder.
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//
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// Authors: Vikas Arora (vikaas.arora@gmail.com)
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// Jyrki Alakuijala (jyrki@google.com)
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#ifndef WEBP_DSP_LOSSLESS_H_
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#define WEBP_DSP_LOSSLESS_H_
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#include "../types.h"
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#include "../decode.h"
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#if defined(__cplusplus) || defined(c_plusplus)
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extern "C" {
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#endif
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//------------------------------------------------------------------------------
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// Image transforms.
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struct VP8LTransform; // Defined in dec/vp8li.h.
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// Performs inverse transform of data given transform information, start and end
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// rows. Transform will be applied to rows [row_start, row_end[.
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// The *in and *out pointers refer to source and destination data respectively
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// corresponding to the intermediate row (row_start).
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void VP8LInverseTransform(const struct VP8LTransform* const transform,
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int row_start, int row_end,
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const uint32_t* const in, uint32_t* const out);
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// Subtracts green from blue and red channels.
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void VP8LSubtractGreenFromBlueAndRed(uint32_t* argb_data, int num_pixs);
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void VP8LResidualImage(int width, int height, int bits,
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uint32_t* const argb, uint32_t* const argb_scratch,
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uint32_t* const image);
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void VP8LColorSpaceTransform(int width, int height, int bits, int step,
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uint32_t* const argb, uint32_t* image);
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//------------------------------------------------------------------------------
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// Color space conversion.
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// Converts from BGRA to other color spaces.
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void VP8LConvertFromBGRA(const uint32_t* const in_data, int num_pixels,
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WEBP_CSP_MODE out_colorspace, uint8_t* const rgba);
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//------------------------------------------------------------------------------
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// Misc methods.
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// Computes sampled size of 'size' when sampling using 'sampling bits'.
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static WEBP_INLINE uint32_t VP8LSubSampleSize(uint32_t size,
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uint32_t sampling_bits) {
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return (size + (1 << sampling_bits) - 1) >> sampling_bits;
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}
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// Faster logarithm for integers, with the property of log2(0) == 0.
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float VP8LFastLog2(int v);
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// Fast calculation of v * log2(v) for integer input.
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static WEBP_INLINE float VP8LFastSLog2(int v) { return VP8LFastLog2(v) * v; }
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// In-place difference of each component with mod 256.
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static WEBP_INLINE uint32_t VP8LSubPixels(uint32_t a, uint32_t b) {
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const uint32_t alpha_and_green =
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0x00ff00ffu + (a & 0xff00ff00u) - (b & 0xff00ff00u);
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const uint32_t red_and_blue =
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0xff00ff00u + (a & 0x00ff00ffu) - (b & 0x00ff00ffu);
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return (alpha_and_green & 0xff00ff00u) | (red_and_blue & 0x00ff00ffu);
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}
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//------------------------------------------------------------------------------
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#if defined(__cplusplus) || defined(c_plusplus)
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} // extern "C"
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#endif
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#endif // WEBP_DSP_LOSSLESS_H_
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