godot/editor/script_create_dialog.h
Hugo Locurcio acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00

118 lines
4.6 KiB
C++

/*************************************************************************/
/* script_create_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_CREATE_DIALOG_H
#define SCRIPT_CREATE_DIALOG_H
#include "editor/editor_file_dialog.h"
#include "editor/editor_settings.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
class CreateDialog;
class ScriptCreateDialog : public ConfirmationDialog {
GDCLASS(ScriptCreateDialog, ConfirmationDialog);
LineEdit *class_name;
Label *error_label;
Label *path_error_label;
PanelContainer *status_panel;
LineEdit *parent_name;
Button *parent_browse_button;
Button *parent_search_button;
OptionButton *language_menu;
OptionButton *template_menu;
LineEdit *file_path;
Button *path_button;
EditorFileDialog *file_browse;
CheckBox *internal;
Label *internal_label;
VBoxContainer *path_vb;
AcceptDialog *alert;
CreateDialog *select_class;
bool path_valid;
bool create_new;
bool is_browsing_parent;
String initial_bp;
bool is_new_script_created;
bool is_path_valid;
bool has_named_classes;
bool supports_built_in;
bool can_inherit_from_file;
bool is_parent_name_valid;
bool is_class_name_valid;
bool is_built_in;
bool built_in_enabled;
int current_language;
bool re_check_path;
String script_template;
Vector<String> template_list;
String base_type;
void _path_hbox_sorted();
bool _can_be_built_in();
void _path_changed(const String &p_path = String());
void _path_entered(const String &p_path = String());
void _lang_changed(int l = 0);
void _built_in_pressed();
bool _validate_parent(const String &p_string);
bool _validate_class(const String &p_string);
String _validate_path(const String &p_path, bool p_file_must_exist);
void _class_name_changed(const String &p_name);
void _parent_name_changed(const String &p_parent);
void _template_changed(int p_template = 0);
void _browse_path(bool browse_parent, bool p_save);
void _file_selected(const String &p_file);
void _create();
void _browse_class_in_tree();
virtual void ok_pressed();
void _create_new();
void _load_exist();
void _msg_script_valid(bool valid, const String &p_msg = String());
void _msg_path_valid(bool valid, const String &p_msg = String());
void _update_dialog();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true);
void set_inheritance_base_type(const String &p_base);
ScriptCreateDialog();
};
#endif // SCRIPT_CREATE_DIALOG_H