godot/modules/gdnative/nativescript
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
..
api_generator.cpp Sort data exported to the api.json file for GDNative 2019-04-19 23:13:02 +10:00
api_generator.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_nativescript.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nativescript.cpp Merge pull request #27886 from LeonardMeagher2/obj_to_string 2019-05-20 22:37:01 +02:00
nativescript.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00