godot/modules/visual_script/config.py
Rémi Verschelde bf913d6917 DocData: Skip language-specific ClassDoc without methods/constants
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.

(cherry picked from commit ba0db95909)
2020-06-18 11:29:28 +02:00

63 lines
1.7 KiB
Python

def can_build(env, platform):
return True
def configure(env):
pass
def get_doc_classes():
return [
"VisualScriptBasicTypeConstant",
"VisualScriptBuiltinFunc",
"VisualScriptClassConstant",
"VisualScriptComment",
"VisualScriptComposeArray",
"VisualScriptCondition",
"VisualScriptConstant",
"VisualScriptConstructor",
"VisualScriptCustomNode",
"VisualScriptDeconstruct",
"VisualScriptEditor",
"VisualScriptEmitSignal",
"VisualScriptEngineSingleton",
"VisualScriptExpression",
"VisualScriptFunctionCall",
"VisualScriptFunctionState",
"VisualScriptFunction",
"VisualScriptGlobalConstant",
"VisualScriptIndexGet",
"VisualScriptIndexSet",
"VisualScriptInputAction",
"VisualScriptIterator",
"VisualScriptLists",
"VisualScriptLocalVarSet",
"VisualScriptLocalVar",
"VisualScriptMathConstant",
"VisualScriptNode",
"VisualScriptOperator",
"VisualScriptPreload",
"VisualScriptPropertyGet",
"VisualScriptPropertySet",
"VisualScriptResourcePath",
"VisualScriptReturn",
"VisualScriptSceneNode",
"VisualScriptSceneTree",
"VisualScriptSelect",
"VisualScriptSelf",
"VisualScriptSequence",
"VisualScriptSubCall",
"VisualScriptSwitch",
"VisualScriptTypeCast",
"VisualScriptVariableGet",
"VisualScriptVariableSet",
"VisualScriptWhile",
"VisualScript",
"VisualScriptYieldSignal",
"VisualScriptYield",
]
def get_doc_path():
return "doc_classes"