godot/editor/plugins/theme_editor_plugin.h
2021-04-18 17:55:49 +03:00

172 lines
5.7 KiB
C++

/*************************************************************************/
/* theme_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef THEME_EDITOR_PLUGIN_H
#define THEME_EDITOR_PLUGIN_H
#include "scene/gui/check_box.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/theme.h"
#include "editor/editor_node.h"
class ThemeItemEditorDialog : public AcceptDialog {
GDCLASS(ThemeItemEditorDialog, AcceptDialog);
Ref<Theme> edited_theme;
ItemList *edit_type_list;
OptionButton *edit_add_class_options;
LineEdit *edit_add_custom_value;
String edited_item_type;
Button *edit_items_add_color;
Button *edit_items_add_constant;
Button *edit_items_add_font;
Button *edit_items_add_font_size;
Button *edit_items_add_icon;
Button *edit_items_add_stylebox;
Button *edit_items_remove_class;
Button *edit_items_remove_custom;
Button *edit_items_remove_all;
Tree *edit_items_tree;
enum ItemsTreeAction {
ITEMS_TREE_RENAME_ITEM,
ITEMS_TREE_REMOVE_ITEM,
ITEMS_TREE_REMOVE_DATA_TYPE,
};
ConfirmationDialog *edit_theme_item_dialog;
VBoxContainer *edit_theme_item_old_vb;
Label *theme_item_old_name;
LineEdit *theme_item_name;
enum ItemPopupMode {
CREATE_THEME_ITEM,
RENAME_THEME_ITEM,
ITEM_POPUP_MODE_MAX
};
ItemPopupMode item_popup_mode = ITEM_POPUP_MODE_MAX;
String edit_item_old_name;
Theme::DataType edit_item_data_type = Theme::DATA_TYPE_MAX;
void _dialog_about_to_show();
void _update_edit_types();
void _edited_type_selected(int p_item_idx);
void _update_edit_item_tree(String p_item_type);
void _item_tree_button_pressed(Object *p_item, int p_column, int p_id);
void _add_class_type_items();
void _add_custom_type();
void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type);
void _remove_data_type_items(Theme::DataType p_data_type, String p_item_type);
void _remove_class_items();
void _remove_custom_items();
void _remove_all_items();
void _open_add_theme_item_dialog(int p_data_type);
void _open_rename_theme_item_dialog(Theme::DataType p_data_type, String p_item_name);
void _confirm_edit_theme_item();
void _edit_theme_item_gui_input(const Ref<InputEvent> &p_event);
protected:
void _notification(int p_what);
public:
void set_edited_theme(const Ref<Theme> &p_theme);
ThemeItemEditorDialog();
};
class ThemeEditor : public VBoxContainer {
GDCLASS(ThemeEditor, VBoxContainer);
Panel *main_panel;
MarginContainer *main_container;
Ref<Theme> theme;
EditorFileDialog *file_dialog;
double time_left = 0;
Button *theme_edit_button;
MenuButton *theme_create_menu;
ThemeItemEditorDialog *theme_edit_dialog;
enum CreatePopupMode {
POPUP_CREATE_EMPTY,
POPUP_CREATE_EDITOR_EMPTY,
POPUP_IMPORT_EDITOR_THEME,
};
Tree *test_tree;
void _save_template_cbk(String fname);
void _theme_edit_button_cbk();
void _theme_create_menu_cbk(int p_option);
void _propagate_redraw(Control *p_at);
void _refresh_interval();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void edit(const Ref<Theme> &p_theme);
ThemeEditor();
};
class ThemeEditorPlugin : public EditorPlugin {
GDCLASS(ThemeEditorPlugin, EditorPlugin);
ThemeEditor *theme_editor;
EditorNode *editor;
Button *button;
public:
virtual String get_name() const override { return "Theme"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_node) override;
virtual bool handles(Object *p_node) const override;
virtual void make_visible(bool p_visible) override;
ThemeEditorPlugin(EditorNode *p_node);
};
#endif // THEME_EDITOR_PLUGIN_H