godot/scene
trollodel 5b8b3f645e
Fix crash on debug shapes update if CollisionObject is not in tree
Also fix ConcavePolygonShape not emitting the changed signal

(cherry picked from commit 7043d6d1c6)
2021-05-22 19:12:39 +02:00
..
2d Check if _direct_state_changed() argument is valid 2021-04-26 11:51:00 +02:00
3d Fix crash on debug shapes update if CollisionObject is not in tree 2021-05-22 19:12:39 +02:00
animation Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-09 16:14:11 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Fixes display of programmatically created value in remote inspector 2021-05-17 13:02:57 +02:00
gui Fix Tree::get_column_at_position crash 2021-05-17 13:12:56 +02:00
main SceneTree: Fix type hints for global_menu_action signal 2021-04-29 13:27:42 +02:00
resources Fix crash on debug shapes update if CollisionObject is not in tree 2021-05-22 19:12:39 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00