godot/misc/dist/osx/editor_mono.entitlements
Rémi Verschelde 7678e73398
Dist: Add macOS entitlements files for editor code signing
These are the entitlements we define for official macOS editor builds since
Godot 3.3.

Users making custom builds of the engine can use those files with `codesign` to
sign their own builds. E.g.:
```
codesign --force --timestamp \
  --options=runtime --entitlements editor.entitlements \
  -s <your key> -v osx_template.app
```

(cherry picked from commit 6999e332e4)
2021-05-22 19:10:53 +02:00

19 lines
576 B
XML

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>
</dict>
</plist>