godot/modules/etc1/texture_loader_pkm.h
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

18 lines
556 B
C++

#ifndef TEXTURE_LOADER_PKM_H
#define TEXTURE_LOADER_PKM_H
#include "io/resource_loader.h"
#include "scene/resources/texture.h"
class ResourceFormatPKM : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual ~ResourceFormatPKM() {}
};
#endif // TEXTURE_LOADER_PKM_H