godot/modules/gdscript/register_types.cpp
2017-04-08 00:45:24 +02:00

161 lines
5.8 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "gd_script.h"
#include "io/file_access_encrypted.h"
#include "io/resource_loader.h"
#include "os/file_access.h"
GDScriptLanguage *script_language_gd = NULL;
ResourceFormatLoaderGDScript *resource_loader_gd = NULL;
ResourceFormatSaverGDScript *resource_saver_gd = NULL;
#ifdef TOOLS_ENABLED
#include "editor/editor_import_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "gd_tokenizer.h"
class EditorExportGDScript : public EditorExportPlugin {
OBJ_TYPE(EditorExportGDScript, EditorExportPlugin);
public:
virtual Vector<uint8_t> custom_export(String &p_path, const Ref<EditorExportPlatform> &p_platform) {
//compile gdscript to bytecode
if (EditorImportExport::get_singleton()->script_get_action() != EditorImportExport::SCRIPT_ACTION_NONE) {
if (p_path.ends_with(".gd")) {
Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
if (file.empty())
return file;
String txt;
txt.parse_utf8((const char *)file.ptr(), file.size());
file = GDTokenizerBuffer::parse_code_string(txt);
if (!file.empty()) {
if (EditorImportExport::get_singleton()->script_get_action() == EditorImportExport::SCRIPT_ACTION_ENCRYPT) {
String tmp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/script.gde");
FileAccess *fa = FileAccess::open(tmp_path, FileAccess::WRITE);
String skey = EditorImportExport::get_singleton()->script_get_encryption_key().to_lower();
Vector<uint8_t> key;
key.resize(32);
for (int i = 0; i < 32; i++) {
int v = 0;
if (i * 2 < skey.length()) {
CharType ct = skey[i * 2];
if (ct >= '0' && ct <= '9')
ct = ct - '0';
else if (ct >= 'a' && ct <= 'f')
ct = 10 + ct - 'a';
v |= ct << 4;
}
if (i * 2 + 1 < skey.length()) {
CharType ct = skey[i * 2 + 1];
if (ct >= '0' && ct <= '9')
ct = ct - '0';
else if (ct >= 'a' && ct <= 'f')
ct = 10 + ct - 'a';
v |= ct;
}
key[i] = v;
}
FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_WRITE_AES256);
if (err == OK) {
fae->store_buffer(file.ptr(), file.size());
p_path = p_path.basename() + ".gde";
}
memdelete(fae);
file = FileAccess::get_file_as_array(tmp_path);
return file;
} else {
p_path = p_path.basename() + ".gdc";
return file;
}
}
}
}
return Vector<uint8_t>();
}
EditorExportGDScript() {}
};
static void register_editor_plugin() {
Ref<EditorExportGDScript> egd = memnew(EditorExportGDScript);
EditorImportExport::get_singleton()->add_export_plugin(egd);
}
#endif
void register_gdscript_types() {
ObjectTypeDB::register_type<GDScript>();
ObjectTypeDB::register_virtual_type<GDFunctionState>();
script_language_gd = memnew(GDScriptLanguage);
//script_language_gd->init();
ScriptServer::register_language(script_language_gd);
resource_loader_gd = memnew(ResourceFormatLoaderGDScript);
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd = memnew(ResourceFormatSaverGDScript);
ResourceSaver::add_resource_format_saver(resource_saver_gd);
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(register_editor_plugin);
#endif
}
void unregister_gdscript_types() {
ScriptServer::unregister_language(script_language_gd);
if (script_language_gd)
memdelete(script_language_gd);
if (resource_loader_gd)
memdelete(resource_loader_gd);
if (resource_saver_gd)
memdelete(resource_saver_gd);
}