godot/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
Ferenc Arn bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly.

This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03 17:41:04 -06:00

358 lines
11 KiB
C++

/*************************************************************************/
/* cube_grid_theme_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "cube_grid_theme_editor_plugin.h"
#if 0
#include "scene/3d/mesh_instance.h"
#include "scene/3d/physics_body.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
#include "tools/editor/editor_node.h"
#include "main/main.h"
#include "tools/editor/editor_settings.h"
#include "scene/3d/navigation_mesh.h"
void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) {
theme=p_theme;
if (theme.is_valid())
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),!theme->has_meta("_editor_source_scene"));
}
void MeshLibraryEditor::_menu_confirm() {
switch(option) {
case MENU_OPTION_REMOVE_ITEM: {
theme->remove_item(to_erase);
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
String existing = theme->get_meta("_editor_source_scene");
ERR_FAIL_COND(existing=="");
_import_scene_cbk(existing);
} break;
default: {};
}
}
void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
if (!p_merge)
p_library->clear();
for(int i=0;i<p_scene->get_child_count();i++) {
Node *child = p_scene->get_child(i);
if (!child->cast_to<MeshInstance>()) {
if (child->get_child_count()>0) {
child=child->get_child(0);
if (!child->cast_to<MeshInstance>()) {
continue;
}
} else
continue;
}
MeshInstance *mi = child->cast_to<MeshInstance>();
Ref<Mesh> mesh=mi->get_mesh();
if (mesh.is_null())
continue;
int id = p_library->find_item_name(mi->get_name());
if (id<0) {
id=p_library->get_last_unused_item_id();
p_library->create_item(id);
p_library->set_item_name(id,mi->get_name());
}
p_library->set_item_mesh(id,mesh);
Ref<Shape> collision;
for(int j=0;j<mi->get_child_count();j++) {
#if 1
Node *child2 = mi->get_child(j);
if (!child2->cast_to<StaticBody>())
continue;
StaticBody *sb = child2->cast_to<StaticBody>();
if (sb->get_shape_count()==0)
continue;
collision=sb->get_shape(0);
if (!collision.is_null())
break;
#endif
}
if (!collision.is_null()) {
p_library->set_item_shape(id,collision);
}
Ref<NavigationMesh> navmesh;
for(int j=0;j<mi->get_child_count();j++) {
Node *child2 = mi->get_child(j);
if (!child2->cast_to<NavigationMeshInstance>())
continue;
NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
navmesh=sb->get_navigation_mesh();
if (!navmesh.is_null())
break;
}
if(!navmesh.is_null()){
p_library->set_item_navmesh(id, navmesh);
}
}
//generate previews!
if (1) {
Vector<int> ids = p_library->get_item_list();
RID vp = VS::get_singleton()->viewport_create();
VS::ViewportRect vr;
vr.x=0;
vr.y=0;
vr.width=EditorSettings::get_singleton()->get("grid_map/preview_size");
vr.height=EditorSettings::get_singleton()->get("grid_map/preview_size");
VS::get_singleton()->viewport_set_rect(vp,vr);
VS::get_singleton()->viewport_set_as_render_target(vp,true);
VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS);
RID scen = VS::get_singleton()->scenario_create();
VS::get_singleton()->viewport_set_scenario(vp,scen);
RID cam = VS::get_singleton()->camera_create();
VS::get_singleton()->camera_set_transform(cam, Transform() );
VS::get_singleton()->viewport_attach_camera(vp,cam);
RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
RID lightinst = VS::get_singleton()->instance_create2(light,scen);
VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0);
EditorProgress ep("mlib",TTR("Creating Mesh Library"),ids.size());
for(int i=0;i<ids.size();i++) {
int id=ids[i];
Ref<Mesh> mesh = p_library->get_item_mesh(id);
if (!mesh.is_valid())
continue;
AABB aabb= mesh->get_aabb();
print_line("aabb: "+aabb);
Vector3 ofs = aabb.pos + aabb.size*0.5;
aabb.pos-=ofs;
Transform xform;
xform.basis=Matrix3().rotated(Vector3(0,1,0),-Math_PI*0.25);
xform.basis = Matrix3().rotated(Vector3(1,0,0),Math_PI*0.25)*xform.basis;
AABB rot_aabb = xform.xform(aabb);
print_line("rot_aabb: "+rot_aabb);
float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
if (m==0)
continue;
m=1.0/m;
m*=0.5;
print_line("scale: "+rtos(m));
xform.basis.scale(Vector3(m,m,m));
xform.origin=-xform.basis.xform(ofs); //-ofs*m;
xform.origin.z-=rot_aabb.size.z*2;
RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen);
VS::get_singleton()->instance_set_transform(inst,xform);
ep.step(TTR("Thumbnail.."),i);
VS::get_singleton()->viewport_queue_screen_capture(vp);
Main::iteration();
Image img = VS::get_singleton()->viewport_get_screen_capture(vp);
ERR_CONTINUE(img.empty());
Ref<ImageTexture> it( memnew( ImageTexture ));
it->create_from_image(img);
p_library->set_item_preview(id,it);
// print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
VS::get_singleton()->free(inst);
}
VS::get_singleton()->free(lightinst);
VS::get_singleton()->free(light);
VS::get_singleton()->free(vp);
VS::get_singleton()->free(cam);
VS::get_singleton()->free(scen);
}
}
void MeshLibraryEditor::_import_scene_cbk(const String& p_str) {
print_line("Impot Callback!");
Ref<PackedScene> ps = ResourceLoader::load(p_str,"PackedScene");
ERR_FAIL_COND(ps.is_null());
Node *scene = ps->instance();
_import_scene(scene,theme,option==MENU_OPTION_UPDATE_FROM_SCENE);
memdelete(scene);
theme->set_meta("_editor_source_scene",p_str);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),false);
}
Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml,bool p_merge) {
_import_scene(p_base_scene,ml,p_merge);
return OK;
}
void MeshLibraryEditor::_menu_cbk(int p_option) {
option=p_option;
switch(p_option) {
case MENU_OPTION_ADD_ITEM: {
theme->create_item(theme->get_last_unused_item_id());
} break;
case MENU_OPTION_REMOVE_ITEM: {
String p = editor->get_property_editor()->get_selected_path();
if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/")>=3) {
to_erase = p.get_slice("/",3).to_int();
cd->set_text(vformat(TTR("Remove item %d?"),to_erase));
cd->popup_centered(Size2(300,60));
}
} break;
case MENU_OPTION_IMPORT_FROM_SCENE: {
file->popup_centered_ratio();
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
cd->set_text("Update from existing scene?:\n"+String(theme->get_meta("_editor_source_scene")));
cd->popup_centered(Size2(500,60));
} break;
}
}
void MeshLibraryEditor::_bind_methods() {
ClassDB::bind_method("_menu_cbk",&MeshLibraryEditor::_menu_cbk);
ClassDB::bind_method("_menu_confirm",&MeshLibraryEditor::_menu_confirm);
ClassDB::bind_method("_import_scene_cbk",&MeshLibraryEditor::_import_scene_cbk);
}
MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
file = memnew( EditorFileDialog );
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
//not for now?
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
file->clear_filters();
file->set_title(TTR("Import Scene"));
for(int i=0;i<extensions.size();i++) {
file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
}
add_child(file);
file->connect("file_selected",this,"_import_scene_cbk");
Panel *panel = memnew( Panel );
panel->set_area_as_parent_rect();
add_child(panel);
MenuButton * options = memnew( MenuButton );
panel->add_child(options);
options->set_pos(Point2(1,1));
options->set_text("Theme");
options->get_popup()->add_item(TTR("Add Item"),MENU_OPTION_ADD_ITEM);
options->get_popup()->add_item(TTR("Remove Selected Item"),MENU_OPTION_REMOVE_ITEM);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Import from Scene"),MENU_OPTION_IMPORT_FROM_SCENE);
options->get_popup()->add_item(TTR("Update from Scene"),MENU_OPTION_UPDATE_FROM_SCENE);
options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),true);
options->get_popup()->connect("item_pressed", this,"_menu_cbk");
menu=options;
editor=p_editor;
cd = memnew(ConfirmationDialog);
add_child(cd);
cd->get_ok()->connect("pressed", this,"_menu_confirm");
}
void MeshLibraryEditorPlugin::edit(Object *p_node) {
if (p_node && p_node->cast_to<MeshLibrary>()) {
theme_editor->edit( p_node->cast_to<MeshLibrary>() );
theme_editor->show();
} else
theme_editor->hide();
}
bool MeshLibraryEditorPlugin::handles(Object *p_node) const{
return p_node->is_type("MeshLibrary");
}
void MeshLibraryEditorPlugin::make_visible(bool p_visible){
if (p_visible)
theme_editor->show();
else
theme_editor->hide();
}
MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("grid_map/preview_size",64);
theme_editor = memnew( MeshLibraryEditor(p_node) );
p_node->get_viewport()->add_child(theme_editor);
theme_editor->set_area_as_parent_rect();
theme_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
theme_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN );
theme_editor->set_end( Point2(0,22) );
theme_editor->hide();
}
#endif