godot/tools/editor/plugins/script_text_editor.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

160 lines
5.1 KiB
C++

/*************************************************************************/
/* script_text_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_TEXT_EDITOR_H
#define SCRIPT_TEXT_EDITOR_H
#include "script_editor_plugin.h"
#include "scene/gui/color_picker.h"
class ScriptTextEditor : public ScriptEditorBase {
GDCLASS( ScriptTextEditor, ScriptEditorBase );
CodeTextEditor *code_editor;
Ref<Script> script;
Vector<String> functions;
HBoxContainer *edit_hb;
MenuButton *edit_menu;
MenuButton *search_menu;
PopupMenu *context_menu;
GotoLineDialog *goto_line_dialog;
ScriptEditorQuickOpen *quick_open;
PopupPanel *color_panel;
ColorPicker *color_picker;
int color_line;
String color_args;
enum {
EDIT_UNDO,
EDIT_REDO,
EDIT_CUT,
EDIT_COPY,
EDIT_PASTE,
EDIT_SELECT_ALL,
EDIT_COMPLETE,
EDIT_AUTO_INDENT,
EDIT_TRIM_TRAILING_WHITESAPCE,
EDIT_TOGGLE_COMMENT,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_CLONE_DOWN,
EDIT_PICK_COLOR,
SEARCH_FIND,
SEARCH_FIND_NEXT,
SEARCH_FIND_PREV,
SEARCH_REPLACE,
SEARCH_LOCATE_FUNCTION,
SEARCH_GOTO_LINE,
DEBUG_TOGGLE_BREAKPOINT,
DEBUG_REMOVE_ALL_BREAKPOINTS,
DEBUG_GOTO_NEXT_BREAKPOINT,
DEBUG_GOTO_PREV_BREAKPOINT,
HELP_CONTEXTUAL,
};
protected:
static void _code_complete_scripts(void* p_ud,const String& p_code, List<String>* r_options);
void _breakpoint_toggled(int p_row);
//no longer virtual
void _validate_script();
void _code_complete_script(const String& p_code, List<String>* r_options);
void _load_theme_settings();
void _notification(int p_what);
static void _bind_methods();
void _edit_option(int p_op);
void _make_context_menu(bool p_selection, bool p_color);
void _text_edit_input_event(const InputEvent& ev);
void _color_changed(const Color& p_color);
void _goto_line(int p_line) { goto_line(p_line); }
void _lookup_symbol(const String& p_symbol,int p_row, int p_column);
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
public:
virtual void apply_code();
virtual Ref<Script> get_edited_script() const;
virtual Vector<String> get_functions() ;
virtual void set_edited_script(const Ref<Script>& p_script);
virtual void reload_text();
virtual String get_name() ;
virtual Ref<Texture> get_icon() ;
virtual bool is_unsaved();
virtual Variant get_edit_state();
virtual void set_edit_state(const Variant& p_state);
virtual void ensure_focus();
virtual void trim_trailing_whitespace();
virtual void tag_saved_version();
virtual void goto_line(int p_line,bool p_with_error=false);
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
virtual void add_callback(const String& p_function,StringArray p_args);
virtual void update_settings();
virtual bool goto_method(const String& p_method);
virtual void set_tooltip_request_func(String p_method,Object* p_obj);
virtual void set_debugger_active(bool p_active);
Control *get_edit_menu();
static void register_editor();
ScriptTextEditor();
};
#endif // SCRIPT_TEXT_EDITOR_H