godot/platform
2021-06-21 18:17:41 +03:00
..
android Implement shader caching 2021-05-31 10:13:09 +02:00
iphone [iOS] Support multiple plist types 2021-06-21 18:17:41 +03:00
javascript Implement shader caching 2021-05-31 10:13:09 +02:00
linuxbsd add OpenBSD to OS_LinuxBSD::get_name() 2021-05-21 21:35:31 +02:00
osx Implement shader caching 2021-05-31 10:13:09 +02:00
server Fix macOS build with all sanitizers enabled. 2021-04-16 08:27:00 +03:00
uwp Implement shader caching 2021-05-31 10:13:09 +02:00
windows OS: Remove code duplicate in XDG paths handling 2021-05-21 12:49:09 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00