godot/platform/android
Kyle Luce 77461a126e Additional Fix for Multi-touch release problem
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask.
- Switched back to getActionIndex() but kept the corrected getPointerId() from
  change #1980

https://github.com/okamstudio/godot/pull/1908
2015-05-31 19:37:19 -07:00
..
export -fixed godot icon for android 2015-05-01 23:21:27 -03:00
globals 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
java Additional Fix for Multi-touch release problem 2015-05-31 19:37:19 -07:00
libs fixes to shader to get most new demos working on mobile 2015-03-25 22:56:35 -03:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h fixed broken comment block 2015-05-03 02:04:30 +02:00
AndroidManifest.xml.template -Fixed android export options (screen sizes, orientation should work) 2015-05-01 21:13:20 -03:00
audio_driver_jandroid.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_driver_jandroid.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_driver_opensl.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_driver_opensl.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
cpu-features.c 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
cpu-features.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
detect.py read depth fixes 2015-03-31 17:57:16 -03:00
dir_access_android.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
dir_access_android.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
dir_access_jandroid.cpp fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
dir_access_jandroid.h fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
file_access_android.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
file_access_android.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
file_access_jandroid.cpp fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
file_access_jandroid.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
godot_android.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ifaddrs_android.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_bind.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
java_bind.h More 3D Improvements 2014-05-29 10:56:39 -03:00
java_class_wrapper.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
java_class_wrapper.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
java_glue.cpp fix a crash situation when starting a thread and other small fixes 2015-05-18 12:45:53 -03:00
java_glue.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_android.cpp ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
os_android.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
platform_config.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
project.properties.template -Added android immersive mode, fixes #303 2015-04-17 16:18:46 -03:00
SCsub merges from okam repo 2015-03-03 14:39:13 -03:00
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
thread_jandroid.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00