godot/editor/import
reduz 77a045e902 Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
..
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
collada.cpp Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
collada.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_import_collada.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
editor_import_collada.h Add override keywords. 2020-07-10 13:56:54 +01:00
editor_import_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_import_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
editor_scene_importer_gltf.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
editor_scene_importer_gltf.h Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_bitmask.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_bitmask.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_importer_csv.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_csv_translation.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_image.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_importer_image.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_layered_texture.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
resource_importer_layered_texture.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_obj.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_obj.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_scene.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_scene.h Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_shader_file.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_importer_shader_file.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_texture.cpp Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 2020-12-10 23:14:04 +01:00
resource_importer_texture.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_texture_atlas.cpp Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv 2020-11-21 02:42:29 -05:00
resource_importer_texture_atlas.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_wav.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
resource_importer_wav.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00