Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
188 lines
5.3 KiB
XML
188 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshLibrary" inherits="Resource" version="4.0">
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<brief_description>
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Library of meshes.
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</brief_description>
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<description>
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A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clears the library.
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</description>
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</method>
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<method name="create_item">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Creates a new item in the library with the given ID.
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You can get an unused ID from [method get_last_unused_item_id].
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</description>
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</method>
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<method name="find_item_by_name" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the first item with the given name.
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</description>
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</method>
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<method name="get_item_list" qualifiers="const">
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<return type="PoolIntArray">
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</return>
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<description>
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Returns the list of item IDs in use.
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</description>
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</method>
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<method name="get_item_mesh" qualifiers="const">
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<return type="Mesh">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns the item's mesh.
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</description>
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</method>
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<method name="get_item_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns the item's name.
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</description>
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</method>
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<method name="get_item_navmesh" qualifiers="const">
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<return type="NavigationMesh">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns the item's navigation mesh.
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</description>
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</method>
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<method name="get_item_navmesh_transform" qualifiers="const">
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<return type="Transform">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns the transform applied to the item's navigation mesh.
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</description>
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</method>
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<method name="get_item_preview" qualifiers="const">
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<return type="Texture2D">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns a generated item preview (a 3D rendering in isometric perspective).
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[b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture2D] in a running project.
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</description>
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</method>
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<method name="get_item_shapes" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns an item's collision shapes.
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The array consists of each [Shape] followed by its [Transform].
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</description>
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</method>
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<method name="get_last_unused_item_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Gets an unused ID for a new item.
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</description>
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</method>
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<method name="remove_item">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Removes the item.
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</description>
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</method>
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<method name="set_item_mesh">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="mesh" type="Mesh">
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</argument>
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<description>
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Sets the item's mesh.
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</description>
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</method>
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<method name="set_item_name">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Sets the item's name.
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This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
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</description>
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</method>
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<method name="set_item_navmesh">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="navmesh" type="NavigationMesh">
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</argument>
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<description>
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Sets the item's navigation mesh.
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</description>
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</method>
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<method name="set_item_navmesh_transform">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="navmesh" type="Transform">
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</argument>
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<description>
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Sets the transform to apply to the item's navigation mesh.
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</description>
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</method>
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<method name="set_item_preview">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="texture" type="Texture2D">
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</argument>
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<description>
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Sets a texture to use as the item's preview icon in the editor.
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</description>
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</method>
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<method name="set_item_shapes">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shapes" type="Array">
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</argument>
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<description>
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Sets an item's collision shapes.
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The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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