Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. |
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.. | ||
Build | ||
Export | ||
Ides | ||
Internals | ||
Properties | ||
Utils | ||
BottomPanel.cs | ||
BuildInfo.cs | ||
BuildManager.cs | ||
BuildTab.cs | ||
CsProjOperations.cs | ||
ExternalEditorId.cs | ||
GodotSharpEditor.cs | ||
GodotTools.csproj | ||
HotReloadAssemblyWatcher.cs | ||
packages.config |