godot/modules/mono/editor/GodotTools/GodotTools
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
..
Build use Rider MSBuild on Windows, when Rider is selected as external editor 2020-02-27 15:32:35 +01:00
Export Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
Ides Fix warning: Property not found: mono/editor/editor_path_optional (#36995) 2020-03-21 15:33:14 +01:00
Internals Sync csproj when files are changed from the Godot FileSystem dock 2020-03-18 15:06:41 +01:00
Properties Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
Utils Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
BottomPanel.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
BuildInfo.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
BuildManager.cs Fix warning: Property not found: mono/editor/editor_path_optional (#36995) 2020-03-21 15:33:14 +01:00
BuildTab.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
CsProjOperations.cs reorder solution configurations + migration 2020-03-11 17:22:12 +01:00
ExternalEditorId.cs Support Rider as External Editor 2019-12-11 08:39:04 +01:00
GodotSharpEditor.cs Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
GodotTools.csproj Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
HotReloadAssemblyWatcher.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
packages.config Mono formatting 2019-12-11 16:32:47 -05:00