We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
41 lines
1.2 KiB
XML
41 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0">
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</member>
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</members>
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<constants>
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<constant name="OP_ADD" value="0" enum="Operator">
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</constant>
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<constant name="OP_SUB" value="1" enum="Operator">
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</constant>
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<constant name="OP_MUL" value="2" enum="Operator">
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</constant>
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<constant name="OP_DIV" value="3" enum="Operator">
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</constant>
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<constant name="OP_MOD" value="4" enum="Operator">
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</constant>
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<constant name="OP_POW" value="5" enum="Operator">
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</constant>
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<constant name="OP_MAX" value="6" enum="Operator">
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</constant>
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<constant name="OP_MIN" value="7" enum="Operator">
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</constant>
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<constant name="OP_CROSS" value="8" enum="Operator">
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</constant>
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<constant name="OP_ATAN2" value="9" enum="Operator">
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</constant>
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<constant name="OP_REFLECT" value="10" enum="Operator">
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</constant>
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<constant name="OP_STEP" value="11" enum="Operator">
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</constant>
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</constants>
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</class>
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