It's normally opt-in as the advanced one (CTL support) is the default, but we need to build it to catch potential build issues.
120 lines
4 KiB
YAML
120 lines
4 KiB
YAML
name: 🏁 Windows Builds
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on: [push, pull_request]
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes --jobs=2 module_text_server_fb_enabled=yes
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 3072
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jobs:
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windows-editor:
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# Windows 10 with latest image
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runs-on: "windows-latest"
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# Windows Editor - checkout with the plugin
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name: Editor (target=release_debug, tools=yes, tests=yes)
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steps:
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- uses: actions/checkout@v2
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# Upload cache on completion and check it out now
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# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
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- name: Load .scons_cache directory
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id: windows-editor-cache
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uses: RevoluPowered/cache@v2.1
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with:
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path: /.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons pywin32
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python --version
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scons --version
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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- name: Compilation
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env:
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SCONS_CACHE: /.scons_cache/
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run: |
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scons tools=yes tests=yes target=release_debug
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ls -l bin/
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# Execute unit tests for the editor
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- name: Unit Tests
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run: |
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./bin/godot.windows.opt.tools.64.exe --test
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ github.job }}
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path: bin/*
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retention-days: 14
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windows-template:
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runs-on: "windows-latest"
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name: Template (target=release, tools=no)
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steps:
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- uses: actions/checkout@v2
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# Upload cache on completion and check it out now
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# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
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- name: Load .scons_cache directory
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id: windows-template-cache
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uses: RevoluPowered/cache@v2.1
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with:
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path: /.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# You can test your matrix by printing the current Python version
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons pywin32
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python --version
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scons --version
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- name: Compilation
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env:
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SCONS_CACHE: /.scons_cache/
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run: |
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scons target=release tools=no debug_symbols=no
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ls -l bin/
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ github.job }}
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path: bin/*
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retention-days: 14
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