godot/modules/gdnative/gdnative/variant.cpp
2017-09-03 15:28:43 +02:00

482 lines
18 KiB
C++

/*************************************************************************/
/* variant.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative/variant.h"
#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
void _variant_api_anchor() {}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// Constructors
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
return (godot_variant_type)self->get_type();
}
void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
Variant *dest = (Variant *)p_dest;
Variant *src = (Variant *)p_src;
memnew_placement(dest, Variant(*src));
}
void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
Variant *dest = (Variant *)r_dest;
memnew_placement(dest, Variant);
}
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
Variant *dest = (Variant *)r_dest;
memnew_placement_custom(dest, Variant, Variant(p_b));
}
void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
Variant *dest = (Variant *)r_dest;
memnew_placement_custom(dest, Variant, Variant(p_i));
}
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
Variant *dest = (Variant *)r_dest;
memnew_placement_custom(dest, Variant, Variant(p_i));
}
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
Variant *dest = (Variant *)r_dest;
memnew_placement_custom(dest, Variant, Variant(p_r));
}
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
Variant *dest = (Variant *)r_dest;
String *s = (String *)p_s;
memnew_placement_custom(dest, Variant, Variant(*s));
}
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
Variant *dest = (Variant *)r_dest;
Vector2 *v2 = (Vector2 *)p_v2;
memnew_placement_custom(dest, Variant, Variant(*v2));
}
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
Variant *dest = (Variant *)r_dest;
Rect2 *rect2 = (Rect2 *)p_rect2;
memnew_placement_custom(dest, Variant, Variant(*rect2));
}
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
Variant *dest = (Variant *)r_dest;
Vector3 *v3 = (Vector3 *)p_v3;
memnew_placement_custom(dest, Variant, Variant(*v3));
}
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
Variant *dest = (Variant *)r_dest;
Transform2D *t2d = (Transform2D *)p_t2d;
memnew_placement_custom(dest, Variant, Variant(*t2d));
}
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
Variant *dest = (Variant *)r_dest;
Plane *plane = (Plane *)p_plane;
memnew_placement_custom(dest, Variant, Variant(*plane));
}
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
Variant *dest = (Variant *)r_dest;
Quat *quat = (Quat *)p_quat;
memnew_placement_custom(dest, Variant, Variant(*quat));
}
void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
Variant *dest = (Variant *)r_dest;
Rect3 *rect3 = (Rect3 *)p_rect3;
memnew_placement_custom(dest, Variant, Variant(*rect3));
}
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
Variant *dest = (Variant *)r_dest;
Basis *basis = (Basis *)p_basis;
memnew_placement_custom(dest, Variant, Variant(*basis));
}
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
Variant *dest = (Variant *)r_dest;
Transform *trans = (Transform *)p_trans;
memnew_placement_custom(dest, Variant, Variant(*trans));
}
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
Variant *dest = (Variant *)r_dest;
Color *color = (Color *)p_color;
memnew_placement_custom(dest, Variant, Variant(*color));
}
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
Variant *dest = (Variant *)r_dest;
NodePath *np = (NodePath *)p_np;
memnew_placement_custom(dest, Variant, Variant(*np));
}
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
Variant *dest = (Variant *)r_dest;
RID *rid = (RID *)p_rid;
memnew_placement_custom(dest, Variant, Variant(*rid));
}
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
Variant *dest = (Variant *)r_dest;
Object *obj = (Object *)p_obj;
memnew_placement_custom(dest, Variant, Variant(obj));
}
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
Variant *dest = (Variant *)r_dest;
Dictionary *dict = (Dictionary *)p_dict;
memnew_placement_custom(dest, Variant, Variant(*dict));
}
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
Variant *dest = (Variant *)r_dest;
Array *arr = (Array *)p_arr;
memnew_placement_custom(dest, Variant, Variant(*arr));
}
void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) {
Variant *dest = (Variant *)r_dest;
PoolByteArray *pba = (PoolByteArray *)p_pba;
memnew_placement_custom(dest, Variant, Variant(*pba));
}
void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) {
Variant *dest = (Variant *)r_dest;
PoolIntArray *pia = (PoolIntArray *)p_pia;
memnew_placement_custom(dest, Variant, Variant(*pia));
}
void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) {
Variant *dest = (Variant *)r_dest;
PoolRealArray *pra = (PoolRealArray *)p_pra;
memnew_placement_custom(dest, Variant, Variant(*pra));
}
void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) {
Variant *dest = (Variant *)r_dest;
PoolStringArray *psa = (PoolStringArray *)p_psa;
memnew_placement_custom(dest, Variant, Variant(*psa));
}
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) {
Variant *dest = (Variant *)r_dest;
PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
memnew_placement_custom(dest, Variant, Variant(*pv2a));
}
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) {
Variant *dest = (Variant *)r_dest;
PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
memnew_placement_custom(dest, Variant, Variant(*pv3a));
}
void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) {
Variant *dest = (Variant *)r_dest;
PoolColorArray *pca = (PoolColorArray *)p_pca;
memnew_placement_custom(dest, Variant, Variant(*pca));
}
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
return self->operator bool();
}
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
return self->operator uint64_t();
}
int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
return self->operator int64_t();
}
double GDAPI godot_variant_as_real(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
return self->operator double();
}
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
godot_string raw_dest;
const Variant *self = (const Variant *)p_self;
String *dest = (String *)&raw_dest;
memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
return raw_dest;
}
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
godot_vector2 raw_dest;
const Variant *self = (const Variant *)p_self;
Vector2 *dest = (Vector2 *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
godot_rect2 raw_dest;
const Variant *self = (const Variant *)p_self;
Rect2 *dest = (Rect2 *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
godot_vector3 raw_dest;
const Variant *self = (const Variant *)p_self;
Vector3 *dest = (Vector3 *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
godot_transform2d raw_dest;
const Variant *self = (const Variant *)p_self;
Transform2D *dest = (Transform2D *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
godot_plane raw_dest;
const Variant *self = (const Variant *)p_self;
Plane *dest = (Plane *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
godot_quat raw_dest;
const Variant *self = (const Variant *)p_self;
Quat *dest = (Quat *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
godot_rect3 raw_dest;
const Variant *self = (const Variant *)p_self;
Rect3 *dest = (Rect3 *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
godot_basis raw_dest;
const Variant *self = (const Variant *)p_self;
Basis *dest = (Basis *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
godot_transform raw_dest;
const Variant *self = (const Variant *)p_self;
Transform *dest = (Transform *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
godot_color raw_dest;
const Variant *self = (const Variant *)p_self;
Color *dest = (Color *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
godot_node_path raw_dest;
const Variant *self = (const Variant *)p_self;
NodePath *dest = (NodePath *)&raw_dest;
memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
return raw_dest;
}
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
godot_rid raw_dest;
const Variant *self = (const Variant *)p_self;
RID *dest = (RID *)&raw_dest;
*dest = *self;
return raw_dest;
}
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
Object *dest;
dest = *self;
return (godot_object *)dest;
}
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
godot_dictionary raw_dest;
const Variant *self = (const Variant *)p_self;
Dictionary *dest = (Dictionary *)&raw_dest;
memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
return raw_dest;
}
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
godot_array raw_dest;
const Variant *self = (const Variant *)p_self;
Array *dest = (Array *)&raw_dest;
memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
return raw_dest;
}
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) {
godot_pool_byte_array raw_dest;
const Variant *self = (const Variant *)p_self;
PoolByteArray *dest = (PoolByteArray *)&raw_dest;
memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray
*dest = *self;
return raw_dest;
}
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) {
godot_pool_int_array raw_dest;
const Variant *self = (const Variant *)p_self;
PoolIntArray *dest = (PoolIntArray *)&raw_dest;
memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray
*dest = *self;
return raw_dest;
}
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) {
godot_pool_real_array raw_dest;
const Variant *self = (const Variant *)p_self;
PoolRealArray *dest = (PoolRealArray *)&raw_dest;
memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray
*dest = *self;
return raw_dest;
}
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) {
godot_pool_string_array raw_dest;
const Variant *self = (const Variant *)p_self;
PoolStringArray *dest = (PoolStringArray *)&raw_dest;
memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray
*dest = *self;
return raw_dest;
}
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
godot_pool_vector2_array raw_dest;
const Variant *self = (const Variant *)p_self;
PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
*dest = *self;
return raw_dest;
}
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) {
godot_pool_vector3_array raw_dest;
const Variant *self = (const Variant *)p_self;
PoolVector3Array *dest = (PoolVector3Array *)&raw_dest;
memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array
*dest = *self;
return raw_dest;
}
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) {
godot_pool_color_array raw_dest;
const Variant *self = (const Variant *)p_self;
PoolColorArray *dest = (PoolColorArray *)&raw_dest;
memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray
*dest = *self;
return raw_dest;
}
godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
Variant *self = (Variant *)p_self;
String *method = (String *)p_method;
const Variant **args = (const Variant **)p_args;
godot_variant raw_dest;
Variant *dest = (Variant *)&raw_dest;
Variant::CallError error;
memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error)));
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
r_error->argument = error.argument;
r_error->expected = (godot_variant_type)error.expected;
}
return raw_dest;
}
godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
const Variant *self = (const Variant *)p_self;
const String *method = (const String *)p_method;
return self->has_method(*method);
}
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
const Variant *self = (const Variant *)p_self;
const Variant *other = (const Variant *)p_other;
return self->operator==(*other);
}
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
const Variant *self = (const Variant *)p_self;
const Variant *other = (const Variant *)p_other;
return self->operator<(*other);
}
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
const Variant *self = (const Variant *)p_self;
const Variant *other = (const Variant *)p_other;
return self->hash_compare(*other);
}
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) {
const Variant *self = (const Variant *)p_self;
bool &valid = *r_valid;
return self->booleanize(valid);
}
void GDAPI godot_variant_destroy(godot_variant *p_self) {
Variant *self = (Variant *)p_self;
self->~Variant();
}
#ifdef __cplusplus
}
#endif