godot/editor/editor_scale.h
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00

9 lines
178 B
C++

#ifndef EDITOR_SCALE_H
#define EDITOR_SCALE_H
void editor_set_hidpi(bool p_hidpi);
bool editor_is_hidpi();
#define EDSCALE (editor_is_hidpi() ? 2 : 1)
#endif // EDITOR_SCALE_H