godot/editor/plugins/texture_editor_plugin.cpp
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

120 lines
2.8 KiB
C++

#include "texture_editor_plugin.h"
#include "editor/editor_settings.h"
#include "globals.h"
#include "io/resource_loader.h"
void TextureEditor::_input_event(InputEvent p_event) {
}
void TextureEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_FIXED_PROCESS) {
}
if (p_what == NOTIFICATION_READY) {
//get_scene()->connect("node_removed",this,"_node_removed");
}
if (p_what == NOTIFICATION_DRAW) {
Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
Size2 size = get_size();
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
int tex_width = texture->get_width() * size.height / texture->get_height();
int tex_height = size.height;
if (tex_width > size.width) {
tex_width = size.width;
tex_height = texture->get_height() * tex_width / texture->get_width();
}
int ofs_x = (size.width - tex_width) / 2;
int ofs_y = (size.height - tex_height) / 2;
draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
Ref<Font> font = get_font("font", "Label");
String format;
if (texture->cast_to<ImageTexture>()) {
format = Image::get_format_name(texture->cast_to<ImageTexture>()->get_format());
} else {
format = texture->get_type();
}
String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
Size2 rect = font->get_string_size(text);
Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2);
if (draw_from.x < 0)
draw_from.x = 0;
draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width);
}
}
void TextureEditor::edit(Ref<Texture> p_texture) {
texture = p_texture;
if (!texture.is_null())
update();
else {
hide();
}
}
void TextureEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"), &TextureEditor::_input_event);
}
TextureEditor::TextureEditor() {
set_custom_minimum_size(Size2(1, 150));
}
void TextureEditorPlugin::edit(Object *p_object) {
Texture *s = p_object->cast_to<Texture>();
if (!s)
return;
texture_editor->edit(Ref<Texture>(s));
}
bool TextureEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("Texture");
}
void TextureEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_editor->show();
// texture_editor->set_process(true);
} else {
texture_editor->hide();
// texture_editor->set_process(false);
}
}
TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
editor = p_node;
texture_editor = memnew(TextureEditor);
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, texture_editor);
texture_editor->hide();
}
TextureEditorPlugin::~TextureEditorPlugin() {
}