godot/doc/classes/VisualShaderNodeSmoothStep.xml
2021-01-18 13:32:12 +03:00

34 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0">
<brief_description>
Calculates a SmoothStep function within the visual shader graph.
</brief_description>
<description>
Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
A scalar type.
</constant>
<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
A vector type.
</constant>
<constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
</constant>
<constant name="OP_TYPE_MAX" value="3" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>