godot/tools/editor/io_plugins/editor_mesh_import_plugin.cpp
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00

556 lines
14 KiB
C++

#include "editor_mesh_import_plugin.h"
#include "scene/gui/file_dialog.h"
#include "tools/editor/editor_dir_dialog.h"
#include "tools/editor/editor_node.h"
#include "tools/editor/property_editor.h"
#include "scene/resources/sample.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "io/marshalls.h"
#include "scene/resources/surface_tool.h"
class _EditorMeshImportOptions : public Object {
OBJ_TYPE(_EditorMeshImportOptions,Object);
public:
bool generate_tangents;
bool generate_normals;
bool flip_faces;
bool smooth_shading;
bool weld_vertices;
bool import_material;
bool import_textures;
float weld_tolerance;
bool _set(const StringName& p_name, const Variant& p_value) {
String n = p_name;
if (n=="generate/tangents")
generate_tangents=p_value;
else if (n=="generate/normals")
generate_normals=p_value;
else if (n=="import/materials")
import_material=p_value;
else if (n=="import/textures")
import_textures=p_value;
else if (n=="force/flip_faces")
flip_faces=p_value;
else if (n=="force/smooth_shading")
smooth_shading=p_value;
else if (n=="force/weld_vertices")
weld_vertices=p_value;
else if (n=="force/weld_tolerance")
weld_tolerance=p_value;
else
return false;
return true;
}
bool _get(const StringName& p_name,Variant &r_ret) const{
String n = p_name;
if (n=="generate/tangents")
r_ret=generate_tangents;
else if (n=="generate/normals")
r_ret=generate_normals;
else if (n=="import/materials")
r_ret=import_material;
else if (n=="import/textures")
r_ret=import_textures;
else if (n=="force/flip_faces")
r_ret=flip_faces;
else if (n=="force/smooth_shading")
r_ret=smooth_shading;
else if (n=="force/weld_vertices")
r_ret=weld_vertices;
else if (n=="force/weld_tolerance")
r_ret=weld_tolerance;
else
return false;
return true;
}
void _get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back(PropertyInfo(Variant::BOOL,"generate/tangents"));
p_list->push_back(PropertyInfo(Variant::BOOL,"generate/normals"));
//not for nowp
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/materials"));
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/textures"));
p_list->push_back(PropertyInfo(Variant::BOOL,"force/flip_faces"));
p_list->push_back(PropertyInfo(Variant::BOOL,"force/smooth_shading"));
p_list->push_back(PropertyInfo(Variant::BOOL,"force/weld_vertices"));
p_list->push_back(PropertyInfo(Variant::REAL,"force/weld_tolerance",PROPERTY_HINT_RANGE,"0.00001,16,0.00001"));
//p_list->push_back(PropertyInfo(Variant::BOOL,"compress/enable"));
//p_list->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192"));
}
static void _bind_methods() {
ADD_SIGNAL( MethodInfo("changed"));
}
_EditorMeshImportOptions() {
generate_tangents=true;
generate_normals=true;
flip_faces=false;
smooth_shading=false;
weld_vertices=true;
weld_tolerance=0.0001;
import_material=false;
import_textures=false;
}
};
class EditorMeshImportDialog : public ConfirmationDialog {
OBJ_TYPE(EditorMeshImportDialog,ConfirmationDialog);
EditorMeshImportPlugin *plugin;
LineEdit *import_path;
LineEdit *save_path;
FileDialog *file_select;
EditorDirDialog *save_select;
ConfirmationDialog *error_dialog;
PropertyEditor *option_editor;
_EditorMeshImportOptions *options;
public:
void _choose_files(const Vector<String>& p_path) {
String files;
for(int i=0;i<p_path.size();i++) {
if (i>0)
files+=",";
files+=p_path[i];
}
/*
if (p_path.size()) {
String srctex=p_path[0];
String ipath = EditorImportDB::get_singleton()->find_source_path(srctex);
if (ipath!="")
save_path->set_text(ipath.get_base_dir());
}*/
import_path->set_text(files);
}
void _choose_save_dir(const String& p_path) {
save_path->set_text(p_path);
}
void _browse() {
file_select->popup_centered_ratio();
}
void _browse_target() {
save_select->popup_centered_ratio();
}
void popup_import(const String& p_path) {
popup_centered(Size2(400,400));
if (p_path!="") {
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
ERR_FAIL_COND(!rimd.is_valid());
save_path->set_text(p_path.get_base_dir());
List<String> opts;
rimd->get_options(&opts);
for(List<String>::Element *E=opts.front();E;E=E->next()) {
options->_set(E->get(),rimd->get_option(E->get()));
}
String src = "";
for(int i=0;i<rimd->get_source_count();i++) {
if (i>0)
src+=",";
src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
}
import_path->set_text(src);
}
}
void _import() {
Vector<String> meshes = import_path->get_text().split(",");
if (meshes.size()==0) {
error_dialog->set_text("No meshes to import!");
error_dialog->popup_centered(Size2(200,100));
}
for(int i=0;i<meshes.size();i++) {
Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata );
List<PropertyInfo> pl;
options->_get_property_list(&pl);
for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
Variant v;
String opt=E->get().name;
options->_get(opt,v);
imd->set_option(opt,v);
}
imd->add_source(EditorImportPlugin::validate_source_path(meshes[i]));
String dst = save_path->get_text();
if (dst=="") {
error_dialog->set_text("Save path is empty!");
error_dialog->popup_centered(Size2(200,100));
}
dst = dst.plus_file(meshes[i].get_file().basename()+".msh");
Error err = plugin->import(dst,imd);
}
hide();
}
void _notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
option_editor->edit(options);
}
}
static void _bind_methods() {
ObjectTypeDB::bind_method("_choose_files",&EditorMeshImportDialog::_choose_files);
ObjectTypeDB::bind_method("_choose_save_dir",&EditorMeshImportDialog::_choose_save_dir);
ObjectTypeDB::bind_method("_import",&EditorMeshImportDialog::_import);
ObjectTypeDB::bind_method("_browse",&EditorMeshImportDialog::_browse);
ObjectTypeDB::bind_method("_browse_target",&EditorMeshImportDialog::_browse_target);
// ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) );
}
EditorMeshImportDialog(EditorMeshImportPlugin *p_plugin) {
plugin=p_plugin;
set_title("Single Mesh Import");
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
set_child_rect(vbc);
HBoxContainer *hbc = memnew( HBoxContainer );
vbc->add_margin_child("Source Mesh(es):",hbc);
import_path = memnew( LineEdit );
import_path->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(import_path);
Button * import_choose = memnew( Button );
import_choose->set_text(" .. ");
hbc->add_child(import_choose);
import_choose->connect("pressed", this,"_browse");
hbc = memnew( HBoxContainer );
vbc->add_margin_child("Target Path:",hbc);
save_path = memnew( LineEdit );
save_path->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(save_path);
Button * save_choose = memnew( Button );
save_choose->set_text(" .. ");
hbc->add_child(save_choose);
save_choose->connect("pressed", this,"_browse_target");
file_select = memnew(FileDialog);
file_select->set_access(FileDialog::ACCESS_FILESYSTEM);
add_child(file_select);
file_select->set_mode(FileDialog::MODE_OPEN_FILES);
file_select->connect("files_selected", this,"_choose_files");
file_select->add_filter("*.obj ; Wavefront OBJ");
save_select = memnew( EditorDirDialog );
add_child(save_select);
// save_select->set_mode(FileDialog::MODE_OPEN_DIR);
save_select->connect("dir_selected", this,"_choose_save_dir");
get_ok()->connect("pressed", this,"_import");
get_ok()->set_text("Import");
error_dialog = memnew ( ConfirmationDialog );
add_child(error_dialog);
error_dialog->get_ok()->set_text("Accept");
// error_dialog->get_cancel()->hide();
set_hide_on_ok(false);
options = memnew( _EditorMeshImportOptions );
option_editor = memnew( PropertyEditor );
option_editor->hide_top_label();
vbc->add_margin_child("Options:",option_editor,true);
}
~EditorMeshImportDialog() {
memdelete(options);
}
};
String EditorMeshImportPlugin::get_name() const {
return "mesh";
}
String EditorMeshImportPlugin::get_visible_name() const{
return "3D Mesh";
}
void EditorMeshImportPlugin::import_dialog(const String& p_from){
dialog->popup_import(p_from);
}
Error EditorMeshImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){
ERR_FAIL_COND_V(p_from->get_source_count()!=1,ERR_INVALID_PARAMETER);
Ref<ResourceImportMetadata> from=p_from;
String src_path=EditorImportPlugin::expand_source_path(from->get_source_path(0));
FileAccessRef f = FileAccess::open(src_path,FileAccess::READ);
ERR_FAIL_COND_V(!f,ERR_CANT_OPEN);
Ref<Mesh> mesh;
Map<String,Ref<Material> > name_map;
if (FileAccess::exists(p_path)) {
mesh=ResourceLoader::load(p_path,"Mesh");
if (mesh.is_valid()) {
for(int i=0;i<mesh->get_surface_count();i++) {
if (!mesh->surface_get_material(i).is_valid())
continue;
String name;
if (mesh->surface_get_name(i)!="")
name=mesh->surface_get_name(i);
else
name="Surface "+itos(i+1);
name_map[name]=mesh->surface_get_material(i);
}
while(mesh->get_surface_count()) {
mesh->surface_remove(0);
}
}
}
if (!mesh.is_valid())
mesh = Ref<Mesh>( memnew( Mesh ) );
bool generate_normals=from->get_option("generate/normals");
bool generate_tangents=from->get_option("generate/tangents");
bool flip_faces=from->get_option("force/flip_faces");
bool force_smooth=from->get_option("force/smooth_shading");
bool weld_vertices=from->get_option("force/weld_vertices");
float weld_tolerance=from->get_option("force/weld_tolerance");
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
String name;
Ref<SurfaceTool> surf_tool = memnew( SurfaceTool) ;
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
int has_index_data=false;
while(true) {
String l = f->get_line().strip_edges();
if (l.begins_with("v ")) {
//vertex
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
Vector3 vtx;
vtx.x=v[1].to_float();
vtx.y=v[2].to_float();
vtx.z=v[3].to_float();
vertices.push_back(vtx);
} else if (l.begins_with("vt ")) {
//uv
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<3,ERR_INVALID_DATA);
Vector2 uv;
uv.x=v[1].to_float();
uv.y=1.0-v[2].to_float();
uvs.push_back(uv);
} else if (l.begins_with("vn ")) {
//normal
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
Vector3 nrm;
nrm.x=v[1].to_float();
nrm.y=v[2].to_float();
nrm.z=v[3].to_float();
normals.push_back(nrm);
} if (l.begins_with("f ")) {
//vertex
has_index_data=true;
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
//not very fast, could be sped up
Vector<String> face[3];
face[0] = v[1].split("/");
face[1] = v[2].split("/");
ERR_FAIL_COND_V(face[0].size()==0,ERR_PARSE_ERROR);
ERR_FAIL_COND_V(face[0].size()!=face[1].size(),ERR_PARSE_ERROR);
for(int i=2;i<v.size()-1;i++) {
face[2] = v[i+1].split("/");
ERR_FAIL_COND_V(face[0].size()!=face[2].size(),ERR_PARSE_ERROR);
for(int j=0;j<3;j++) {
int idx=j;
if (!flip_faces && idx<2) {
idx=1^idx;
}
if (face[idx].size()==3) {
int norm = face[idx][2].to_int()-1;
ERR_FAIL_INDEX_V(norm,normals.size(),ERR_PARSE_ERROR);
surf_tool->add_normal(normals[norm]);
}
if (face[idx].size()>=2 && face[idx][1]!=String()) {
int uv = face[idx][1].to_int()-1;
ERR_FAIL_INDEX_V(uv,uvs.size(),ERR_PARSE_ERROR);
surf_tool->add_uv(uvs[uv]);
}
int vtx = face[idx][0].to_int()-1;
print_line("vtx: "+itos(vtx)+"/"+itos(vertices.size()));
ERR_FAIL_INDEX_V(vtx,vertices.size(),ERR_PARSE_ERROR);
Vector3 vertex = vertices[vtx];
if (weld_vertices)
vertex=vertex.snapped(weld_tolerance);
surf_tool->add_vertex(vertex);
}
face[1]=face[2];
}
} else if (l.begins_with("s ") && !force_smooth) { //smoothing
String what = l.substr(2,l.length()).strip_edges();
if (what=="off")
surf_tool->add_smooth_group(false);
else
surf_tool->add_smooth_group(true);
} else if (l.begins_with("o ") || f->eof_reached()) { //new surface or done
if (has_index_data) {
//new object/surface
if (generate_normals || force_smooth)
surf_tool->generate_normals();
if (uvs.size() && (normals.size() || generate_normals))
surf_tool->generate_tangents();
surf_tool->index();
mesh = surf_tool->commit(mesh);
if (name=="")
name="Surface "+itos(mesh->get_surface_count()-1);
mesh->surface_set_name(mesh->get_surface_count()-1,name);
name="";
surf_tool->clear();
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
has_index_data=false;
if (f->eof_reached())
break;
}
if (l.begins_with("o ")) //name
name=l.substr(2,l.length()).strip_edges();
}
}
from->set_source_md5(0,FileAccess::get_md5(src_path));
from->set_editor(get_name());
mesh->set_import_metadata(from);
//re-apply materials if exist
for(int i=0;i<mesh->get_surface_count();i++) {
String n = mesh->surface_get_name(i);
if (name_map.has(n))
mesh->surface_set_material(i,name_map[n]);
}
Error err = ResourceSaver::save(p_path,mesh);
return err;
}
EditorMeshImportPlugin::EditorMeshImportPlugin(EditorNode* p_editor) {
dialog = memnew( EditorMeshImportDialog(this));
p_editor->get_gui_base()->add_child(dialog);
}