godot/tools/editor/plugins/shader_graph_editor_plugin.cpp
Juan Linietsky 78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00

1546 lines
55 KiB
C++

/*************************************************************************/
/* shader_graph_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_graph_editor_plugin.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "spatial_editor_plugin.h"
////cbacks
///
void ShaderGraphView::_scalar_const_changed(double p_value,int p_id) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Scalar Constant",true);
ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value);
ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){
Vector3 val;
for(int i=0;i<p_arr.size();i++) {
val[i]=p_arr[i].call("get_val");
}
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Vec Constant",true);
ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val);
ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change RGB Constant",true);
ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color);
ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Scalar Operator");
ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op);
ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_op_changed(int p_op, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Vec Operator");
ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op);
ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change VecxScalar Operator");
ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op);
ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change RGB Operator");
ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op);
ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Toggle Rot Only");
ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled);
ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Scalar Function");
ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func);
ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_func_changed(int p_func, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Vec Function");
ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func);
ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Scalar Uniform",true);
ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value);
ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){
Vector3 val;
for(int i=0;i<p_arr.size();i++) {
val[i]=p_arr[i].call("get_val");
}
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Vec Uniform",true);
ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val);
ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id=p_id;
ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
ped_popup->popup();
}
void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id=p_id;
ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
ped_popup->popup();
}
void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change RGB Uniform",true);
ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color);
ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){
}
void ShaderGraphView::_cube_input_change(int p_id){
}
void ShaderGraphView::_variant_edited() {
if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change XForm Uniform");
ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant());
ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change XForm Uniform");
ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant());
ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Texture Uniform");
ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant());
ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Cubemap Uniform");
ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant());
ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
}
void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
TextEdit *te=p_button->cast_to<TextEdit>();
ur->create_action("Change Comment",true);
ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text());
ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
LineEdit *le=p_line_edit->cast_to<LineEdit>();
ERR_FAIL_COND(!le);
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Input Name");
ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name);
ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id));
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
le->set_text(graph->input_node_get_name(type,p_id));
}
void ShaderGraphView::_tex_edited(int p_id,Node* p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id=p_id;
ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture");
}
void ShaderGraphView::_cube_edited(int p_id,Node* p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id=p_id;
ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap");
}
//////////////view/////////////
void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
int from_idx=-1;
int to_idx=-1;
for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
if (p_from==E->get()->get_name())
from_idx=E->key();
if (p_to==E->get()->get_name())
to_idx=E->key();
}
ERR_FAIL_COND(from_idx==-1);
ERR_FAIL_COND(to_idx==-1);
ur->create_action("Connect Graph Nodes");
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type,&conns);
//disconnect/reconnect dependencies
ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) {
ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
}
}
ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
int from_idx=-1;
int to_idx=-1;
for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
if (p_from==E->get()->get_name())
from_idx=E->key();
if (p_to==E->get()->get_name())
to_idx=E->key();
}
ERR_FAIL_COND(from_idx==-1);
ERR_FAIL_COND(to_idx==-1);
if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot))
return; //nothing to disconnect
ur->create_action("Disconnect Graph Nodes");
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type,&conns);
//disconnect/reconnect dependencies
ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_node_removed(int p_id) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Remove Shader Graph Node");
ur->add_do_method(graph.ptr(),"node_remove",type,p_id);
ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id);
ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id));
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type,&conns);
for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
if (E->get().dst_id==p_id || E->get().src_id==p_id) {
ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
}
}
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) {
ERR_FAIL_COND(!node_map.has(p_id));
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Move Shader Graph Node");
ur->add_do_method(this,"_move_node",p_id,p_to);
ur->add_undo_method(this,"_move_node",p_id,p_from);
ur->commit_action();
}
void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
ERR_FAIL_COND(!node_map.has(p_id));
node_map[p_id]->set_offset(p_to);
graph->node_set_pos(type,p_id,p_to);
}
void ShaderGraphView::_create_node(int p_id) {
GraphNode *gn = memnew( GraphNode );
gn->set_show_close_button(true);
Color typecol[4]={
Color(0.9,0.4,1),
Color(0.8,1,0.2),
Color(1,0.2,0.2),
Color(0,1,1)
};
switch(graph->node_get_type(type,p_id)) {
case ShaderGraph::NODE_INPUT: {
gn->set_title("Input");
List<ShaderGraph::SlotInfo> si;
ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
int idx=0;
for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
ShaderGraph::SlotInfo& s=E->get();
if (s.dir==ShaderGraph::SLOT_IN) {
Label *l= memnew( Label );
l->set_text(s.name);
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]);
idx++;
}
}
} break; // all inputs (case Shader type dependent)
case ShaderGraph::NODE_SCALAR_CONST: {
gn->set_title("Scalar");
SpinBox *sb = memnew( SpinBox );
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->scalar_const_node_get_value(type,p_id));
sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id));
gn->add_child(sb);
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; //scalar constant
case ShaderGraph::NODE_VEC_CONST: {
gn->set_title("Vector");
Array v3p(true);
for(int i=0;i<3;i++) {
HBoxContainer *hbc = memnew( HBoxContainer );
Label *l = memnew( Label );
l->set_text(String::chr('X'+i));
hbc->add_child(l);
SpinBox *sb = memnew( SpinBox );
sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]);
sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p));
v3p.push_back(sb);
hbc->add_child(sb);
gn->add_child(hbc);
}
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; //vec3 constant
case ShaderGraph::NODE_RGB_CONST: {
gn->set_title("Color");
ColorPickerButton *cpb = memnew( ColorPickerButton );
cpb->set_color(graph->rgb_const_node_get_value(type,p_id));
cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id));
gn->add_child(cpb);
Label *l = memnew( Label );
l->set_text("RGB");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; //rgb constant (shows a color picker instead)
case ShaderGraph::NODE_XFORM_CONST: {
gn->set_title("XForm");
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
gn->add_child(edit);
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
} break; // 4x4 matrix constant
case ShaderGraph::NODE_TIME: {
gn->set_title("Time");
Label *l = memnew( Label );
l->set_text("(s)");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // time in seconds
case ShaderGraph::NODE_SCREEN_TEX: {
gn->set_title("ScreenTex");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("UV")));
hbc->add_spacer();
hbc->add_child( memnew(Label("RGB")));
gn->add_child(hbc);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
case ShaderGraph::NODE_SCALAR_OP: {
gn->set_title("ScalarOp");
static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={
"Add",
"Sub",
"Mul",
"Div",
"Mod",
"Pow",
"Max",
"Min",
"Atan2"
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) {
ob->add_item(op_name[i],i);
}
ob->select(graph->scalar_op_node_get_op(type,p_id));
ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("a")));
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
gn->add_child( memnew(Label("b")));
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
case ShaderGraph::NODE_VEC_OP: {
gn->set_title("VecOp");
static const char* op_name[ShaderGraph::VEC_MAX_OP]={
"Add",
"Sub",
"Mul",
"Div",
"Mod",
"Pow",
"Max",
"Min",
"Cross"
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) {
ob->add_item(op_name[i],i);
}
ob->select(graph->vec_op_node_get_op(type,p_id));
ob->connect("item_selected",this,"_vec_op_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("a")));
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
gn->add_child( memnew(Label("b")));
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
case ShaderGraph::NODE_VEC_SCALAR_OP: {
gn->set_title("VecScalarOp");
static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={
"Mul",
"Div",
"Pow",
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) {
ob->add_item(op_name[i],i);
}
ob->select(graph->vec_scalar_op_node_get_op(type,p_id));
ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("a")));
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
gn->add_child( memnew(Label("b")));
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
case ShaderGraph::NODE_RGB_OP: {
gn->set_title("RGB Op");
static const char* op_name[ShaderGraph::RGB_MAX_OP]={
"Screen",
"Difference",
"Darken",
"Lighten",
"Overlay",
"Dodge",
"Burn",
"SoftLight",
"HardLight"
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) {
ob->add_item(op_name[i],i);
}
ob->select(graph->rgb_op_node_get_op(type,p_id));
ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("a")));
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
gn->add_child( memnew(Label("b")));
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
case ShaderGraph::NODE_XFORM_MULT: {
gn->set_title("XFMult");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_child( memnew(Label("a")));
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
gn->add_child( memnew(Label("b")));
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color());
} break; // mat4 x mat4
case ShaderGraph::NODE_XFORM_VEC_MULT: {
gn->set_title("XFVecMult");
Button *button = memnew( Button("RotOnly"));
button->set_toggle_mode(true);
button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
gn->add_child(button);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("xf")));
hbc->add_spacer();
Label *l = memnew(Label("out"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
gn->add_child( memnew(Label("vec")));
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break;
case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
gn->set_title("XFVecInvMult");
Button *button = memnew( Button("RotOnly"));
button->set_toggle_mode(true);
button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
gn->add_child(button);
gn->add_child( memnew(Label("vec")));
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("xf")));
hbc->add_spacer();
Label *l = memnew(Label("out"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // mat4 x vec3 inverse mult (with no-translation option)
case ShaderGraph::NODE_SCALAR_FUNC: {
gn->set_title("ScalarFunc");
static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={
"Sin",
"Cos",
"Tan",
"ASin",
"ACos",
"ATan",
"SinH",
"CosH",
"TanH",
"Log",
"Exp",
"Sqrt",
"Abs",
"Sign",
"Floor",
"Round",
"Ceil",
"Frac",
"Satr",
"Neg"
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) {
ob->add_item(func_name[i],i);
}
ob->select(graph->scalar_func_node_get_function(type,p_id));
ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_child( memnew(Label("in")));
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar function (sin: { } break; cos: { } break; etc)
case ShaderGraph::NODE_VEC_FUNC: {
gn->set_title("VecFunc");
static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={
"Normalize",
"Saturate",
"Negate",
"Reciprocal",
"RGB to HSV",
"HSV to RGB",
};
OptionButton *ob = memnew( OptionButton );
for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) {
ob->add_item(func_name[i],i);
}
ob->select(graph->vec_func_node_get_function(type,p_id));
ob->connect("item_selected",this,"_vec_func_changed",varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("in")));
hbc->add_spacer();
hbc->add_child( memnew(Label("out")));
gn->add_child(hbc);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
case ShaderGraph::NODE_VEC_LEN: {
gn->set_title("VecLength");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_child( memnew(Label("in")));
hbc->add_spacer();
hbc->add_child( memnew(Label("len")));
gn->add_child(hbc);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // vec3 length
case ShaderGraph::NODE_DOT_PROD: {
gn->set_title("DotProduct");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("a")));
hbc->add_spacer();
hbc->add_child( memnew(Label("dp")));
gn->add_child(hbc);
gn->add_child( memnew(Label("b")));
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break; // vec3 . vec3 (dot product -> scalar output)
case ShaderGraph::NODE_VEC_TO_SCALAR: {
gn->set_title("Vec2Scalar");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("vec")));
hbc->add_spacer();
Label *l=memnew(Label("x"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
l=memnew(Label("y"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l );
l=memnew(Label("z"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // 1 vec3 input: { } break; 3 scalar outputs
case ShaderGraph::NODE_SCALAR_TO_VEC: {
gn->set_title("Scalar2Vec");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_child( memnew(Label("x")));
hbc->add_spacer();
hbc->add_child( memnew(Label("vec")));
gn->add_child(hbc);
gn->add_child( memnew(Label("y")));
gn->add_child( memnew(Label("z")));
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // 3 scalar input: { } break; 1 vec3 output
case ShaderGraph::NODE_VEC_TO_XFORM: {
gn->set_title("Vec2XForm");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("x")));
hbc->add_spacer();
hbc->add_child( memnew(Label("xf")));
gn->add_child(hbc);
gn->add_child( memnew(Label("y")));
gn->add_child( memnew(Label("z")));
gn->add_child( memnew(Label("ofs")));
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break; // 3 vec input: { } break; 1 xform output
case ShaderGraph::NODE_XFORM_TO_VEC: {
gn->set_title("XForm2Vec");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("xf")));
hbc->add_spacer();
Label *l=memnew(Label("x"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
l=memnew(Label("y"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l );
l=memnew(Label("z"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l);
l=memnew(Label("ofs"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // 3 vec input: { } break; 1 xform output
case ShaderGraph::NODE_SCALAR_INTERP: {
gn->set_title("ScalarInterp");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("a")));
hbc->add_spacer();
hbc->add_child( memnew(Label("interp")));
gn->add_child(hbc);
gn->add_child( memnew(Label("b")));
gn->add_child( memnew(Label("c")));
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_VEC_INTERP: {
gn->set_title("VecInterp");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_child( memnew(Label("a")));
hbc->add_spacer();
hbc->add_child( memnew(Label("interp")));
gn->add_child(hbc);
gn->add_child( memnew(Label("b")));
gn->add_child( memnew(Label("c")));
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // vec3 interpolation (with optional curve)
case ShaderGraph::NODE_SCALAR_INPUT: {
gn->set_title("ScalarUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
SpinBox *sb = memnew( SpinBox );
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->scalar_input_node_get_value(type,p_id));
sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id));
gn->add_child(sb);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar uniform (assignable in material)
case ShaderGraph::NODE_VEC_INPUT: {
gn->set_title("VectorUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
Array v3p(true);
for(int i=0;i<3;i++) {
HBoxContainer *hbc = memnew( HBoxContainer );
Label *l = memnew( Label );
l->set_text(String::chr('X'+i));
hbc->add_child(l);
SpinBox *sb = memnew( SpinBox );
sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]);
sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p));
v3p.push_back(sb);
hbc->add_child(sb);
gn->add_child(hbc);
}
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // vec3 uniform (assignable in material)
case ShaderGraph::NODE_RGB_INPUT: {
gn->set_title("ColorUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ColorPickerButton *cpb = memnew( ColorPickerButton );
cpb->set_color(graph->rgb_input_node_get_value(type,p_id));
cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id));
gn->add_child(cpb);
Label *l = memnew( Label );
l->set_text("RGB");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // color uniform (assignable in material)
case ShaderGraph::NODE_XFORM_INPUT: {
gn->set_title("XFUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
gn->add_child(edit);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
} break; // mat4 uniform (assignable in material)
case ShaderGraph::NODE_TEXTURE_INPUT: {
gn->set_title("TexUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
TextureFrame *tex = memnew( TextureFrame );
tex->set_expand(true);
tex->set_custom_minimum_size(Size2(80,80));
gn->add_child(tex);
tex->set_texture(graph->texture_input_node_get_value(type,p_id));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
gn->add_child(edit);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("UV")));
hbc->add_spacer();
Label *l=memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // texture input (assignable in material)
case ShaderGraph::NODE_CUBEMAP_INPUT: {
gn->set_title("TexUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
gn->add_child(edit);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("UV")));
hbc->add_spacer();
Label *l=memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // cubemap input (assignable in material)
case ShaderGraph::NODE_OUTPUT: {
gn->set_title("Output");
List<ShaderGraph::SlotInfo> si;
ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
int idx=0;
for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
ShaderGraph::SlotInfo& s=E->get();
if (s.dir==ShaderGraph::SLOT_OUT) {
Label *l= memnew( Label );
l->set_text(s.name);
l->set_align(Label::ALIGN_LEFT);
gn->add_child(l);
gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color());
idx++;
}
}
} break; // output (case Shader type dependent)
case ShaderGraph::NODE_COMMENT: {
gn->set_title("Comment");
TextEdit *te = memnew(TextEdit);
te->set_custom_minimum_size(Size2(100,100));
gn->add_child(te);
te->set_text(graph->comment_node_get_text(type,p_id));
te->connect("text_changed",this,"_comment_edited",varray(p_id,te));
} break; // comment
}
gn->connect("dragged",this,"_node_moved",varray(p_id));
gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED);
graph_edit->add_child(gn);
node_map[p_id]=gn;
gn->set_offset(graph->node_get_pos(type,p_id));
}
void ShaderGraphView::_update_graph() {
if (block_update)
return;
for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
memdelete(E->get());
}
node_map.clear();
if (!graph.is_valid())
return;
List<int> nl;
graph->get_node_list(type,&nl);
for(List<int>::Element *E=nl.front();E;E=E->next()) {
_create_node(E->get());
}
graph_edit->clear_connections();
List<ShaderGraph::Connection> connections;
graph->get_node_connections(type,&connections);
for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) {
ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id));
graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot);
}
}
void ShaderGraphView::_sg_updated() {
if (!graph.is_valid())
return;
switch(graph->get_graph_error(type)) {
case ShaderGraph::GRAPH_OK: status->set_text(""); break;
case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break;
case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break;
}
}
void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){
if (graph.is_valid()) {
graph->disconnect("updated",this,"_sg_updated");
}
graph=p_graph;
if (graph.is_valid()) {
graph->connect("updated",this,"_sg_updated");
}
_update_graph();
_sg_updated();
}
void ShaderGraphView::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
ped_popup->connect("variant_changed",this,"_variant_edited");
}
}
void ShaderGraphView::add_node(int p_type) {
List<int> existing;
graph->get_node_list(type,&existing);
existing.sort();
int newid=1;
for(List<int>::Element *E=existing.front();E;E=E->next()) {
if (!E->next() || (E->get()+1!=E->next()->get())){
newid=E->get()+1;
break;
}
}
Vector2 init_ofs(20,20);
while(true) {
bool valid=true;
for(List<int>::Element *E=existing.front();E;E=E->next()) {
Vector2 pos = graph->node_get_pos(type,E->get());
if (init_ofs==pos) {
init_ofs+=Vector2(20,20);
valid=false;
break;
}
}
if (valid)
break;
}
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Add Shader Graph Node");
ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid);
ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs);
ur->add_undo_method(graph.ptr(),"node_remove",type,newid);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
ur->commit_action();
}
void ShaderGraphView::_bind_methods() {
ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph);
ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved);
ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node);
ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed);
ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request);
ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request);
ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed);
ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed);
ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed);
ObjectTypeDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed);
ObjectTypeDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed);
ObjectTypeDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed);
ObjectTypeDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed);
ObjectTypeDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed);
ObjectTypeDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed);
ObjectTypeDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed);
ObjectTypeDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed);
ObjectTypeDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed);
ObjectTypeDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed);
ObjectTypeDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed);
ObjectTypeDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed);
ObjectTypeDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change);
ObjectTypeDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change);
ObjectTypeDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed);
ObjectTypeDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited);
ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
}
ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
type=p_type;
graph_edit = memnew( GraphEdit );
block_update=false;
ped_popup = memnew( CustomPropertyEditor );
graph_edit->add_child(ped_popup);
status = memnew( Label );
graph_edit->get_top_layer()->add_child(status);
status->set_pos(Vector2(5,5));
status->add_color_override("font_color_shadow",Color(0,0,0));
status->add_color_override("font_color",Color(1,0.4,0.3));
status->add_constant_override("shadow_as_outline",1);
status->add_constant_override("shadow_offset_x",2);
status->add_constant_override("shadow_offset_y",2);
status->set_text("");
}
//////////////edit//////////////
void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
graph_edits[i]->set_graph(p_shader);
}
}
void ShaderGraphEditor::_add_node(int p_type) {
ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
graph_edits[shader_type]->add_node(p_type);
}
void ShaderGraphEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) {
if (i==ShaderGraph::NODE_OUTPUT)
continue;
String nn = node_names[i];
String ic = nn.get_slice(":",0);
String v = nn.get_slice(":",1);
bool addsep=false;
if (nn.ends_with(":")) {
addsep=true;
}
menu->get_popup()->add_icon_item(get_icon(ic,"EditorIcons"),v,i);
if (addsep)
menu->get_popup()->add_separator();
}
menu->get_popup()->connect("item_pressed",this,"_add_node");
}
}
void ShaderGraphEditor::_bind_methods() {
ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node);
}
const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
"GraphInput:Input", // all inputs (shader type dependent)
"GraphScalar:Scalar Constant", //scalar constant
"GraphVector:Vector Constant", //vec3 constant
"GraphRgb:RGB Constant", //rgb constant (shows a color picker instead)
"GraphXform:XForm Constant", // 4x4 matrix constant
"GraphTime:Time:", // time in seconds
"GraphTexscreen:Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader)
"GraphScalarOp:Scalar Operator", // scalar vs scalar op (mul", add", div", etc)
"GraphVecOp:Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc)
"GraphVecScalarOp:Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc)
"GraphRgbOp:RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc.
"GraphXformMult:XForm Multiply", // mat4 x mat4
"GraphXformVecMult:XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option)
"GraphXformVecImult:Form+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option)
"GraphXformScalarFunc:Scalar Function", // scalar function (sin", cos", etc)
"GraphXformVecFunc:Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc)
"GraphVecLength:Vector Length", // vec3 length
"GraphVecDp:Dot Product:", // vec3 . vec3 (dot product -> scalar output)
"GraphVecToScalars:Vector -> Scalars", // 1 vec3 input", 3 scalar outputs
"GraphScalarsToVec:Scalars -> Vector", // 3 scalar input", 1 vec3 output
"GraphXformToVecs:XForm -> Vectors", // 3 vec input", 1 xform output
"GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output
"GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve)
"GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve)
"GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
"GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material)
"GraphRgbUniform:RGB Uniform", // color uniform (assignable in material)
"GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material)
"GraphTextureUniform:Texture Uniform", // texture input (assignable in material)
"GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material)
"Output", // output (shader type dependent)
"GraphComment:Comment", // comment
};
ShaderGraphEditor::ShaderGraphEditor() {
HBoxContainer *hbc = memnew( HBoxContainer );
menu = memnew( MenuButton );
menu->set_text("Add Node..");
hbc->add_child(menu);
add_child(hbc);
tabs = memnew(TabContainer);
tabs->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(tabs);
const char* sname[ShaderGraph::SHADER_TYPE_MAX]={
"Vertex",
"Fragment",
"Light"
};
for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) );
add_child(graph_edits[i]);
graph_edits[i]->get_graph_edit()->set_name(sname[i]);
tabs->add_child(graph_edits[i]->get_graph_edit());
graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request");
graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
}
tabs->set_current_tab(1);
set_custom_minimum_size(Size2(100,300));
}
void ShaderGraphEditorPlugin::edit(Object *p_object) {
shader_editor->edit(p_object->cast_to<ShaderGraph>());
}
bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("ShaderGraph");
}
void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
shader_editor->show();
} else {
shader_editor->hide();
}
}
ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node) {
editor=p_node;
shader_editor = memnew( ShaderGraphEditor );
shader_editor->hide();
SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
// editor->get_viewport()->add_child(shader_editor);
// shader_editor->set_area_as_parent_rect();
// shader_editor->hide();
}
ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin()
{
}