godot/servers/visual
lawnjelly d878fe7b90 Sphere occluders - self occlusion and improvements
Sphere occluders are now tested for self occlusion. Spheres that are behind another sphere in the current view are superfluous so can be removed, cutting down on the runtime calculations.

AABBs are now maintained for Occluders as well as individual spheres, meaning a bunch of occluder spheres can be frustum rejected as a block.
2021-09-14 11:31:14 +01:00
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portals Sphere occluders - self occlusion and improvements 2021-09-14 11:31:14 +01:00
rasterizer.cpp
rasterizer.h
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_raster.cpp
visual_server_raster.h
visual_server_scene.cpp
visual_server_scene.h
visual_server_viewport.cpp
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h