godot/doc/classes/PrismMesh.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

35 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
<brief_description>
Class representing a prism-shaped [PrimitiveMesh].
</brief_description>
<description>
Class representing a prism-shaped [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size">
Size of the prism. Defaults to (2.0, 2.0, 2.0).
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth">
Number of added edge loops along the z-axis. Defaults to 0.
</member>
<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height">
Number of added edge loops along the y-axis. Defaults to 0.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width">
Number of added edge loops along the x-axis. Defaults to 0.
</member>
</members>
<constants>
</constants>
</class>