godot/scene/register_scene_types.cpp
reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00

634 lines
23 KiB
C++

/*************************************************************************/
/* register_scene_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_scene_types.h"
#include "os/os.h"
#include "globals.h"
#include "scene/io/resource_format_image.h"
#include "scene/io/resource_format_wav.h"
//#include "scene/io/scene_format_script.h"
#include "resources/default_theme/default_theme.h"
#include "object_type_db.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/gui/control.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/button.h"
#include "scene/gui/button_array.h"
#include "scene/gui/button_group.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/option_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/patch_9_frame.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/center_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/item_list.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/box_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/video_player.h"
#include "scene/gui/reference_frame.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/tool_button.h"
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/back_buffer_copy.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/joints_2d.h"
#include "scene/2d/area_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_shape_2d.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/sound_player_2d.h"
#include "scene/2d/sample_player_2d.h"
#include "scene/2d/screen_button.h"
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/position_2d.h"
#include "scene/2d/tile_map.h"
//#include "scene/2d/tile_map.h"
#include "scene/resources/tile_set.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree_player.h"
#include "scene/animation/tween.h"
#include "scene/main/scene_main_loop.h"
#include "scene/main/resource_preloader.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/scene_preloader.h"
#include "scene/main/timer.h"
#include "scene/audio/stream_player.h"
#include "scene/audio/event_player.h"
#include "scene/audio/sound_room_params.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/shape_line_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/sample.h"
#include "scene/audio/sample_player.h"
#include "scene/resources/texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/room.h"
#include "scene/resources/shader_graph.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/volume.h"
#include "scene/resources/sample_library.h"
#include "scene/resources/audio_stream.h"
#include "scene/resources/gibberish_stream.h"
#include "scene/resources/bit_mask.h"
#include "scene/resources/color_ramp.h"
#include "scene/scene_string_names.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/bone_attachment.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/path.h"
#include "scene/3d/scenario_fx.h"
#include "scene/3d/visibility_notifier.h"
#ifndef _3D_DISABLED
#include "scene/3d/camera.h"
#include "scene/3d/interpolated_camera.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/test_cube.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/quad.h"
#include "scene/3d/light.h"
#include "scene/3d/particles.h"
#include "scene/3d/portal.h"
#include "scene/resources/environment.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/body_shape.h"
#include "scene/3d/area.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/baked_light_instance.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/spatial_sample_player.h"
#include "scene/3d/spatial_stream_player.h"
#include "scene/3d/proximity_group.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/navigation.h"
#include "scene/3d/collision_polygon.h"
#endif
static ResourceFormatLoaderImage *resource_loader_image=NULL;
static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
static ResourceFormatLoaderBitMap *resource_loader_bitmap=NULL;
#ifdef TOOLS_ENABLED
#endif
static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
static ResourceFormatLoaderShader *resource_loader_shader=NULL;
//static SceneStringNames *string_names;
void register_scene_types() {
SceneStringNames::create();
OS::get_singleton()->yield(); //may take time to init
Node::init_node_hrcr();
resource_loader_image = memnew( ResourceFormatLoaderImage );
ResourceLoader::add_resource_format_loader( resource_loader_image );
resource_loader_wav = memnew( ResourceFormatLoaderWAV );
ResourceLoader::add_resource_format_loader( resource_loader_wav );
resource_loader_bitmap = memnew( ResourceFormatLoaderBitMap );
ResourceLoader::add_resource_format_loader( resource_loader_bitmap );
#ifdef TOOLS_ENABLED
//scene first!
#endif
resource_loader_theme = memnew( ResourceFormatLoaderTheme );
ResourceLoader::add_resource_format_loader( resource_loader_theme );
resource_loader_shader = memnew( ResourceFormatLoaderShader );
ResourceLoader::add_resource_format_loader( resource_loader_shader );
make_default_theme();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<Object>();
ObjectTypeDB::register_type<Node>();
ObjectTypeDB::register_type<Viewport>();
ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
ObjectTypeDB::register_type<Timer>();
ObjectTypeDB::register_type<CanvasLayer>();
ObjectTypeDB::register_type<CanvasModulate>();
ObjectTypeDB::register_type<ResourcePreloader>();
/* REGISTER GUI */
ObjectTypeDB::register_type<ButtonGroup>();
ObjectTypeDB::register_virtual_type<BaseButton>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<Control>();
// ObjectTypeDB::register_type<EmptyControl>();
ObjectTypeDB::add_compatibility_type("EmptyControl","Control");
ObjectTypeDB::register_type<Button>();
ObjectTypeDB::register_type<Label>();
ObjectTypeDB::register_type<HScrollBar>();
ObjectTypeDB::register_type<VScrollBar>();
ObjectTypeDB::register_type<ProgressBar>();
ObjectTypeDB::register_type<HSlider>();
ObjectTypeDB::register_type<VSlider>();
ObjectTypeDB::register_type<Popup>();
ObjectTypeDB::register_type<PopupPanel>();
ObjectTypeDB::register_type<MenuButton>();
ObjectTypeDB::register_type<CheckBox>();
ObjectTypeDB::register_type<CheckButton>();
ObjectTypeDB::register_type<ToolButton>();
ObjectTypeDB::register_type<Panel>();
ObjectTypeDB::register_type<Range>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<TextureFrame>();
ObjectTypeDB::register_type<Patch9Frame>();
ObjectTypeDB::register_type<TabContainer>();
ObjectTypeDB::register_type<Tabs>();
ObjectTypeDB::register_virtual_type<Separator>();
ObjectTypeDB::register_type<HSeparator>();
ObjectTypeDB::register_type<VSeparator>();
ObjectTypeDB::register_type<TextureButton>();
ObjectTypeDB::register_type<Container>();
ObjectTypeDB::register_virtual_type<BoxContainer>();
ObjectTypeDB::register_type<HBoxContainer>();
ObjectTypeDB::register_type<VBoxContainer>();
ObjectTypeDB::register_type<GridContainer>();
ObjectTypeDB::register_type<CenterContainer>();
ObjectTypeDB::register_type<ScrollContainer>();
ObjectTypeDB::register_type<PanelContainer>();
ObjectTypeDB::register_virtual_type<SplitContainer>();
ObjectTypeDB::register_type<HSplitContainer>();
ObjectTypeDB::register_type<VSplitContainer>();
ObjectTypeDB::register_type<GraphNode>();
ObjectTypeDB::register_type<GraphEdit>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<ButtonArray>();
ObjectTypeDB::register_type<HButtonArray>();
ObjectTypeDB::register_type<VButtonArray>();
ObjectTypeDB::register_type<TextureProgress>();
ObjectTypeDB::register_type<ItemList>();
#ifndef ADVANCED_GUI_DISABLED
ObjectTypeDB::register_type<FileDialog>();
ObjectTypeDB::register_type<LineEdit>();
ObjectTypeDB::register_type<PopupMenu>();
ObjectTypeDB::register_type<Tree>();
ObjectTypeDB::register_type<TextEdit>();
ObjectTypeDB::register_virtual_type<TreeItem>();
ObjectTypeDB::register_type<OptionButton>();
ObjectTypeDB::register_type<SpinBox>();
ObjectTypeDB::register_type<ReferenceFrame>();
ObjectTypeDB::register_type<ColorPicker>();
ObjectTypeDB::register_type<ColorPickerButton>();
ObjectTypeDB::register_type<RichTextLabel>();
ObjectTypeDB::register_type<PopupDialog>();
ObjectTypeDB::register_type<WindowDialog>();
ObjectTypeDB::register_type<AcceptDialog>();
ObjectTypeDB::register_type<ConfirmationDialog>();
ObjectTypeDB::register_type<VideoPlayer>();
ObjectTypeDB::register_type<MarginContainer>();
OS::get_singleton()->yield(); //may take time to init
#endif
/* REGISTER 3D */
ObjectTypeDB::register_type<Spatial>();
ObjectTypeDB::register_type<Skeleton>();
ObjectTypeDB::register_type<AnimationPlayer>();
ObjectTypeDB::register_type<Tween>();
OS::get_singleton()->yield(); //may take time to init
#ifndef _3D_DISABLED
ObjectTypeDB::register_type<BoneAttachment>();
ObjectTypeDB::register_virtual_type<VisualInstance>();
ObjectTypeDB::register_type<Camera>();
ObjectTypeDB::register_type<InterpolatedCamera>();
ObjectTypeDB::register_type<TestCube>();
ObjectTypeDB::register_type<MeshInstance>();
ObjectTypeDB::register_type<ImmediateGeometry>();
ObjectTypeDB::register_type<Sprite3D>();
ObjectTypeDB::register_type<AnimatedSprite3D>();
ObjectTypeDB::register_virtual_type<Light>();
ObjectTypeDB::register_type<DirectionalLight>();
ObjectTypeDB::register_type<OmniLight>();
ObjectTypeDB::register_type<SpotLight>();
ObjectTypeDB::register_type<AnimationTreePlayer>();
ObjectTypeDB::register_type<Portal>();
ObjectTypeDB::register_type<Particles>();
ObjectTypeDB::register_type<Position3D>();
ObjectTypeDB::register_type<Quad>();
ObjectTypeDB::register_type<NavigationMeshInstance>();
ObjectTypeDB::register_type<NavigationMesh>();
ObjectTypeDB::register_type<Navigation>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<CollisionObject>();
ObjectTypeDB::register_type<StaticBody>();
ObjectTypeDB::register_type<RigidBody>();
ObjectTypeDB::register_type<KinematicBody>();
ObjectTypeDB::register_type<VehicleBody>();
ObjectTypeDB::register_type<VehicleWheel>();
ObjectTypeDB::register_type<Area>();
ObjectTypeDB::register_type<ProximityGroup>();
ObjectTypeDB::register_type<CollisionShape>();
ObjectTypeDB::register_type<CollisionPolygon>();
ObjectTypeDB::register_type<RayCast>();
ObjectTypeDB::register_type<MultiMeshInstance>();
ObjectTypeDB::register_type<Room>();
ObjectTypeDB::register_type<Curve3D>();
ObjectTypeDB::register_type<Path>();
ObjectTypeDB::register_type<PathFollow>();
ObjectTypeDB::register_type<VisibilityNotifier>();
ObjectTypeDB::register_type<VisibilityEnabler>();
ObjectTypeDB::register_type<BakedLightInstance>();
ObjectTypeDB::register_type<BakedLightSampler>();
ObjectTypeDB::register_type<WorldEnvironment>();
ObjectTypeDB::register_virtual_type<Joint>();
ObjectTypeDB::register_type<PinJoint>();
ObjectTypeDB::register_type<HingeJoint>();
ObjectTypeDB::register_type<SliderJoint>();
ObjectTypeDB::register_type<ConeTwistJoint>();
ObjectTypeDB::register_type<Generic6DOFJoint>();
//scenariofx
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<SpatialSamplePlayer>();
ObjectTypeDB::register_type<SpatialStreamPlayer>();
ObjectTypeDB::register_type<SoundRoomParams>();
#endif
ObjectTypeDB::register_type<MeshLibrary>();
AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("display/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) );
ObjectTypeDB::register_type<SamplePlayer>();
// ObjectTypeDB::register_type<StaticBody>();
// ObjectTypeDB::register_type<RigidBody>();
// ObjectTypeDB::register_type<CharacterBody>();
// ObjectTypeDB::register_type<BodyVolumeSphere>();
//ObjectTypeDB::register_type<BodyVolumeBox>();
//ObjectTypeDB::register_type<BodyVolumeCylinder>();
//ObjectTypeDB::register_type<BodyVolumeCapsule>();
//ObjectTypeDB::register_type<PhysicsJointPin>();
ObjectTypeDB::register_type<StreamPlayer>();
ObjectTypeDB::register_type<EventPlayer>();
/* disable types by default, only editors should enable them */
//ObjectTypeDB::set_type_enabled("BodyVolumeSphere",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeBox",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeCapsule",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false);
ObjectTypeDB::register_type<CanvasItemMaterial>();
ObjectTypeDB::register_virtual_type<CanvasItem>();
ObjectTypeDB::register_type<Node2D>();
ObjectTypeDB::register_type<Particles2D>();
ObjectTypeDB::register_type<ParticleAttractor2D>();
ObjectTypeDB::register_type<Sprite>();
ObjectTypeDB::register_type<ViewportSprite>();
ObjectTypeDB::register_type<SpriteFrames>();
ObjectTypeDB::register_type<AnimatedSprite>();
ObjectTypeDB::register_type<Position2D>();
ObjectTypeDB::register_virtual_type<CollisionObject2D>();
ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
ObjectTypeDB::register_type<StaticBody2D>();
ObjectTypeDB::register_type<RigidBody2D>();
ObjectTypeDB::register_type<KinematicBody2D>();
ObjectTypeDB::register_type<Area2D>();
ObjectTypeDB::register_type<CollisionShape2D>();
ObjectTypeDB::register_type<CollisionPolygon2D>();
ObjectTypeDB::register_type<RayCast2D>();
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
ObjectTypeDB::register_type<Light2D>();
ObjectTypeDB::register_type<LightOccluder2D>();
ObjectTypeDB::register_type<OccluderPolygon2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::register_type<BackBufferCopy>();
if (bool(GLOBAL_DEF("physics/remove_collision_helpers_at_runtime",false))) {
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
ObjectTypeDB::set_type_enabled("CollisionShape",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon",false);
}
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<Camera2D>();
ObjectTypeDB::register_virtual_type<Joint2D>();
ObjectTypeDB::register_type<PinJoint2D>();
ObjectTypeDB::register_type<GrooveJoint2D>();
ObjectTypeDB::register_type<DampedSpringJoint2D>();
ObjectTypeDB::register_type<TileSet>();
ObjectTypeDB::register_type<TileMap>();
ObjectTypeDB::register_type<ParallaxBackground>();
ObjectTypeDB::register_type<ParallaxLayer>();
ObjectTypeDB::register_virtual_type<SoundPlayer2D>();
ObjectTypeDB::register_type<SamplePlayer2D>();
ObjectTypeDB::register_type<TouchScreenButton>();
ObjectTypeDB::register_type<RemoteTransform2D>();
OS::get_singleton()->yield(); //may take time to init
/* REGISTER RESOURCES */
ObjectTypeDB::register_virtual_type<Shader>();
ObjectTypeDB::register_virtual_type<ShaderGraph>();
ObjectTypeDB::register_type<CanvasItemShader>();
ObjectTypeDB::register_type<CanvasItemShaderGraph>();
#ifndef _3D_DISABLED
ObjectTypeDB::register_type<Mesh>();
ObjectTypeDB::register_virtual_type<Material>();
ObjectTypeDB::register_type<FixedMaterial>();
ObjectTypeDB::register_type<ShaderMaterial>();
ObjectTypeDB::register_type<RoomBounds>();
ObjectTypeDB::register_type<MaterialShaderGraph>();
ObjectTypeDB::register_type<MaterialShader>();
ObjectTypeDB::add_compatibility_type("Shader","MaterialShader");
ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial");
ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial");
ObjectTypeDB::register_type<MultiMesh>();
ObjectTypeDB::register_type<MeshLibrary>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<RayShape>();
ObjectTypeDB::register_type<SphereShape>();
ObjectTypeDB::register_type<BoxShape>();
ObjectTypeDB::register_type<CapsuleShape>();
ObjectTypeDB::register_type<PlaneShape>();
ObjectTypeDB::register_type<ConvexPolygonShape>();
ObjectTypeDB::register_type<ConcavePolygonShape>();
ObjectTypeDB::register_type<SurfaceTool>();
ObjectTypeDB::register_type<MeshDataTool>();
ObjectTypeDB::register_type<BakedLight>();
OS::get_singleton()->yield(); //may take time to init
#endif
ObjectTypeDB::register_type<World>();
ObjectTypeDB::register_type<Environment>();
ObjectTypeDB::register_type<World2D>();
ObjectTypeDB::register_virtual_type<Texture>();
ObjectTypeDB::register_type<ImageTexture>();
ObjectTypeDB::register_type<AtlasTexture>();
ObjectTypeDB::register_type<LargeTexture>();
ObjectTypeDB::register_type<CubeMap>();
ObjectTypeDB::register_type<Animation>();
ObjectTypeDB::register_type<Font>();
ObjectTypeDB::register_type<StyleBoxEmpty>();
ObjectTypeDB::register_type<StyleBoxTexture>();
ObjectTypeDB::register_type<StyleBoxFlat>();
ObjectTypeDB::register_type<StyleBoxImageMask>();
ObjectTypeDB::register_type<Theme>();
ObjectTypeDB::register_type<PolygonPathFinder>();
ObjectTypeDB::register_type<BitMap>();
ObjectTypeDB::register_type<ColorRamp>();
OS::get_singleton()->yield(); //may take time to init
//ObjectTypeDB::register_type<Volume>();
ObjectTypeDB::register_type<Sample>();
ObjectTypeDB::register_type<SampleLibrary>();
ObjectTypeDB::register_virtual_type<AudioStream>();
ObjectTypeDB::register_virtual_type<AudioStreamPlayback>();
// ObjectTypeDB::register_type<AudioStreamGibberish>();
ObjectTypeDB::register_virtual_type<VideoStream>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<Shape2D>();
ObjectTypeDB::register_type<LineShape2D>();
ObjectTypeDB::register_type<SegmentShape2D>();
ObjectTypeDB::register_type<RayShape2D>();
ObjectTypeDB::register_type<CircleShape2D>();
ObjectTypeDB::register_type<RectangleShape2D>();
ObjectTypeDB::register_type<CapsuleShape2D>();
ObjectTypeDB::register_type<ConvexPolygonShape2D>();
ObjectTypeDB::register_type<ConcavePolygonShape2D>();
ObjectTypeDB::register_type<Curve2D>();
ObjectTypeDB::register_type<Path2D>();
ObjectTypeDB::register_type<PathFollow2D>();
ObjectTypeDB::register_type<Navigation2D>();
ObjectTypeDB::register_type<NavigationPolygon>();
ObjectTypeDB::register_type<NavigationPolygonInstance>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<PackedScene>();
ObjectTypeDB::register_type<SceneTree>();
OS::get_singleton()->yield(); //may take time to init
}
void unregister_scene_types() {
clear_default_theme();
memdelete( resource_loader_image );
memdelete( resource_loader_wav );
memdelete( resource_loader_bitmap );
#ifdef TOOLS_ENABLED
#endif
memdelete( resource_loader_theme );
memdelete( resource_loader_shader );
SceneStringNames::free();
}