godot/tools/editor/io_plugins/editor_mesh_import_plugin.cpp
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00

556 lines
14 KiB
C++

#include "editor_mesh_import_plugin.h"
#include "tools/editor/editor_file_dialog.h"
#include "tools/editor/editor_dir_dialog.h"
#include "tools/editor/editor_node.h"
#include "tools/editor/property_editor.h"
#include "scene/resources/sample.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "io/marshalls.h"
#include "scene/resources/surface_tool.h"
class _EditorMeshImportOptions : public Object {
OBJ_TYPE(_EditorMeshImportOptions,Object);
public:
bool generate_tangents;
bool generate_normals;
bool flip_faces;
bool smooth_shading;
bool weld_vertices;
bool import_material;
bool import_textures;
float weld_tolerance;
bool _set(const StringName& p_name, const Variant& p_value) {
String n = p_name;
if (n=="generate/tangents")
generate_tangents=p_value;
else if (n=="generate/normals")
generate_normals=p_value;
else if (n=="import/materials")
import_material=p_value;
else if (n=="import/textures")
import_textures=p_value;
else if (n=="force/flip_faces")
flip_faces=p_value;
else if (n=="force/smooth_shading")
smooth_shading=p_value;
else if (n=="force/weld_vertices")
weld_vertices=p_value;
else if (n=="force/weld_tolerance")
weld_tolerance=p_value;
else
return false;
return true;
}
bool _get(const StringName& p_name,Variant &r_ret) const{
String n = p_name;
if (n=="generate/tangents")
r_ret=generate_tangents;
else if (n=="generate/normals")
r_ret=generate_normals;
else if (n=="import/materials")
r_ret=import_material;
else if (n=="import/textures")
r_ret=import_textures;
else if (n=="force/flip_faces")
r_ret=flip_faces;
else if (n=="force/smooth_shading")
r_ret=smooth_shading;
else if (n=="force/weld_vertices")
r_ret=weld_vertices;
else if (n=="force/weld_tolerance")
r_ret=weld_tolerance;
else
return false;
return true;
}
void _get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back(PropertyInfo(Variant::BOOL,"generate/tangents"));
p_list->push_back(PropertyInfo(Variant::BOOL,"generate/normals"));
//not for nowp
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/materials"));
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/textures"));
p_list->push_back(PropertyInfo(Variant::BOOL,"force/flip_faces"));
p_list->push_back(PropertyInfo(Variant::BOOL,"force/smooth_shading"));
p_list->push_back(PropertyInfo(Variant::BOOL,"force/weld_vertices"));
p_list->push_back(PropertyInfo(Variant::REAL,"force/weld_tolerance",PROPERTY_HINT_RANGE,"0.00001,16,0.00001"));
//p_list->push_back(PropertyInfo(Variant::BOOL,"compress/enable"));
//p_list->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192"));
}
static void _bind_methods() {
ADD_SIGNAL( MethodInfo("changed"));
}
_EditorMeshImportOptions() {
generate_tangents=true;
generate_normals=false;
flip_faces=false;
smooth_shading=false;
weld_vertices=true;
weld_tolerance=0.0001;
import_material=false;
import_textures=false;
}
};
class EditorMeshImportDialog : public ConfirmationDialog {
OBJ_TYPE(EditorMeshImportDialog,ConfirmationDialog);
EditorMeshImportPlugin *plugin;
LineEdit *import_path;
LineEdit *save_path;
EditorFileDialog *file_select;
EditorDirDialog *save_select;
ConfirmationDialog *error_dialog;
PropertyEditor *option_editor;
_EditorMeshImportOptions *options;
public:
void _choose_files(const Vector<String>& p_path) {
String files;
for(int i=0;i<p_path.size();i++) {
if (i>0)
files+=",";
files+=p_path[i];
}
/*
if (p_path.size()) {
String srctex=p_path[0];
String ipath = EditorImportDB::get_singleton()->find_source_path(srctex);
if (ipath!="")
save_path->set_text(ipath.get_base_dir());
}*/
import_path->set_text(files);
}
void _choose_save_dir(const String& p_path) {
save_path->set_text(p_path);
}
void _browse() {
file_select->popup_centered_ratio();
}
void _browse_target() {
save_select->popup_centered_ratio();
}
void popup_import(const String& p_path) {
popup_centered(Size2(400,400));
if (p_path!="") {
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
ERR_FAIL_COND(!rimd.is_valid());
save_path->set_text(p_path.get_base_dir());
List<String> opts;
rimd->get_options(&opts);
for(List<String>::Element *E=opts.front();E;E=E->next()) {
options->_set(E->get(),rimd->get_option(E->get()));
}
String src = "";
for(int i=0;i<rimd->get_source_count();i++) {
if (i>0)
src+=",";
src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
}
import_path->set_text(src);
}
}
void _import() {
Vector<String> meshes = import_path->get_text().split(",");
if (meshes.size()==0) {
error_dialog->set_text("No meshes to import!");
error_dialog->popup_centered(Size2(200,100));
}
for(int i=0;i<meshes.size();i++) {
Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata );
List<PropertyInfo> pl;
options->_get_property_list(&pl);
for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
Variant v;
String opt=E->get().name;
options->_get(opt,v);
imd->set_option(opt,v);
}
imd->add_source(EditorImportPlugin::validate_source_path(meshes[i]));
String dst = save_path->get_text();
if (dst=="") {
error_dialog->set_text("Save path is empty!");
error_dialog->popup_centered(Size2(200,100));
}
dst = dst.plus_file(meshes[i].get_file().basename()+".msh");
Error err = plugin->import(dst,imd);
}
hide();
}
void _notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
option_editor->edit(options);
}
}
static void _bind_methods() {
ObjectTypeDB::bind_method("_choose_files",&EditorMeshImportDialog::_choose_files);
ObjectTypeDB::bind_method("_choose_save_dir",&EditorMeshImportDialog::_choose_save_dir);
ObjectTypeDB::bind_method("_import",&EditorMeshImportDialog::_import);
ObjectTypeDB::bind_method("_browse",&EditorMeshImportDialog::_browse);
ObjectTypeDB::bind_method("_browse_target",&EditorMeshImportDialog::_browse_target);
// ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) );
}
EditorMeshImportDialog(EditorMeshImportPlugin *p_plugin) {
plugin=p_plugin;
set_title("Single Mesh Import");
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
set_child_rect(vbc);
HBoxContainer *hbc = memnew( HBoxContainer );
vbc->add_margin_child("Source Mesh(es):",hbc);
import_path = memnew( LineEdit );
import_path->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(import_path);
Button * import_choose = memnew( Button );
import_choose->set_text(" .. ");
hbc->add_child(import_choose);
import_choose->connect("pressed", this,"_browse");
hbc = memnew( HBoxContainer );
vbc->add_margin_child("Target Path:",hbc);
save_path = memnew( LineEdit );
save_path->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(save_path);
Button * save_choose = memnew( Button );
save_choose->set_text(" .. ");
hbc->add_child(save_choose);
save_choose->connect("pressed", this,"_browse_target");
file_select = memnew(EditorFileDialog);
file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
add_child(file_select);
file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES);
file_select->connect("files_selected", this,"_choose_files");
file_select->add_filter("*.obj ; Wavefront OBJ");
save_select = memnew( EditorDirDialog );
add_child(save_select);
// save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR);
save_select->connect("dir_selected", this,"_choose_save_dir");
get_ok()->connect("pressed", this,"_import");
get_ok()->set_text("Import");
error_dialog = memnew ( ConfirmationDialog );
add_child(error_dialog);
error_dialog->get_ok()->set_text("Accept");
// error_dialog->get_cancel()->hide();
set_hide_on_ok(false);
options = memnew( _EditorMeshImportOptions );
option_editor = memnew( PropertyEditor );
option_editor->hide_top_label();
vbc->add_margin_child("Options:",option_editor,true);
}
~EditorMeshImportDialog() {
memdelete(options);
}
};
String EditorMeshImportPlugin::get_name() const {
return "mesh";
}
String EditorMeshImportPlugin::get_visible_name() const{
return "3D Mesh";
}
void EditorMeshImportPlugin::import_dialog(const String& p_from){
dialog->popup_import(p_from);
}
Error EditorMeshImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){
ERR_FAIL_COND_V(p_from->get_source_count()!=1,ERR_INVALID_PARAMETER);
Ref<ResourceImportMetadata> from=p_from;
String src_path=EditorImportPlugin::expand_source_path(from->get_source_path(0));
FileAccessRef f = FileAccess::open(src_path,FileAccess::READ);
ERR_FAIL_COND_V(!f,ERR_CANT_OPEN);
Ref<Mesh> mesh;
Map<String,Ref<Material> > name_map;
if (FileAccess::exists(p_path)) {
mesh=ResourceLoader::load(p_path,"Mesh");
if (mesh.is_valid()) {
for(int i=0;i<mesh->get_surface_count();i++) {
if (!mesh->surface_get_material(i).is_valid())
continue;
String name;
if (mesh->surface_get_name(i)!="")
name=mesh->surface_get_name(i);
else
name="Surface "+itos(i+1);
name_map[name]=mesh->surface_get_material(i);
}
while(mesh->get_surface_count()) {
mesh->surface_remove(0);
}
}
}
if (!mesh.is_valid())
mesh = Ref<Mesh>( memnew( Mesh ) );
bool generate_normals=from->get_option("generate/normals");
bool generate_tangents=from->get_option("generate/tangents");
bool flip_faces=from->get_option("force/flip_faces");
bool force_smooth=from->get_option("force/smooth_shading");
bool weld_vertices=from->get_option("force/weld_vertices");
float weld_tolerance=from->get_option("force/weld_tolerance");
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
String name;
Ref<SurfaceTool> surf_tool = memnew( SurfaceTool) ;
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
int has_index_data=false;
while(true) {
String l = f->get_line().strip_edges();
if (l.begins_with("v ")) {
//vertex
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
Vector3 vtx;
vtx.x=v[1].to_float();
vtx.y=v[2].to_float();
vtx.z=v[3].to_float();
vertices.push_back(vtx);
} else if (l.begins_with("vt ")) {
//uv
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<3,ERR_INVALID_DATA);
Vector2 uv;
uv.x=v[1].to_float();
uv.y=1.0-v[2].to_float();
uvs.push_back(uv);
} else if (l.begins_with("vn ")) {
//normal
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
Vector3 nrm;
nrm.x=v[1].to_float();
nrm.y=v[2].to_float();
nrm.z=v[3].to_float();
normals.push_back(nrm);
} if (l.begins_with("f ")) {
//vertex
has_index_data=true;
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
//not very fast, could be sped up
Vector<String> face[3];
face[0] = v[1].split("/");
face[1] = v[2].split("/");
ERR_FAIL_COND_V(face[0].size()==0,ERR_PARSE_ERROR);
ERR_FAIL_COND_V(face[0].size()!=face[1].size(),ERR_PARSE_ERROR);
for(int i=2;i<v.size()-1;i++) {
face[2] = v[i+1].split("/");
ERR_FAIL_COND_V(face[0].size()!=face[2].size(),ERR_PARSE_ERROR);
for(int j=0;j<3;j++) {
int idx=j;
if (!flip_faces && idx<2) {
idx=1^idx;
}
if (face[idx].size()==3) {
int norm = face[idx][2].to_int()-1;
ERR_FAIL_INDEX_V(norm,normals.size(),ERR_PARSE_ERROR);
surf_tool->add_normal(normals[norm]);
}
if (face[idx].size()>=2 && face[idx][1]!=String()) {
int uv = face[idx][1].to_int()-1;
ERR_FAIL_INDEX_V(uv,uvs.size(),ERR_PARSE_ERROR);
surf_tool->add_uv(uvs[uv]);
}
int vtx = face[idx][0].to_int()-1;
print_line("vtx: "+itos(vtx)+"/"+itos(vertices.size()));
ERR_FAIL_INDEX_V(vtx,vertices.size(),ERR_PARSE_ERROR);
Vector3 vertex = vertices[vtx];
if (weld_vertices)
vertex=vertex.snapped(weld_tolerance);
surf_tool->add_vertex(vertex);
}
face[1]=face[2];
}
} else if (l.begins_with("s ") && !force_smooth) { //smoothing
String what = l.substr(2,l.length()).strip_edges();
if (what=="off")
surf_tool->add_smooth_group(false);
else
surf_tool->add_smooth_group(true);
} else if (l.begins_with("o ") || f->eof_reached()) { //new surface or done
if (has_index_data) {
//new object/surface
if (generate_normals || force_smooth)
surf_tool->generate_normals();
if (uvs.size() && (normals.size() || generate_normals))
surf_tool->generate_tangents();
surf_tool->index();
mesh = surf_tool->commit(mesh);
if (name=="")
name="Surface "+itos(mesh->get_surface_count()-1);
mesh->surface_set_name(mesh->get_surface_count()-1,name);
name="";
surf_tool->clear();
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
has_index_data=false;
if (f->eof_reached())
break;
}
if (l.begins_with("o ")) //name
name=l.substr(2,l.length()).strip_edges();
}
}
from->set_source_md5(0,FileAccess::get_md5(src_path));
from->set_editor(get_name());
mesh->set_import_metadata(from);
//re-apply materials if exist
for(int i=0;i<mesh->get_surface_count();i++) {
String n = mesh->surface_get_name(i);
if (name_map.has(n))
mesh->surface_set_material(i,name_map[n]);
}
Error err = ResourceSaver::save(p_path,mesh);
return err;
}
EditorMeshImportPlugin::EditorMeshImportPlugin(EditorNode* p_editor) {
dialog = memnew( EditorMeshImportDialog(this));
p_editor->get_gui_base()->add_child(dialog);
}