godot/scene
Hugo Locurcio 7adb6b91b3
Remove Color.contrasted() as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
..
2d Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
3d Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
animation Merge pull request #42703 from RandomShaper/fix_anim_backwards 2020-11-01 15:47:39 +01:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gui Remove Color.contrasted() as its behavior is barely useful 2020-11-03 04:46:08 -05:00
main Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
resources Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
register_scene_types.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00