godot/editor/plugins
Hugo Locurcio 7ae487d2bb
Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
..
abstract_polygon_2d_editor.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
abstract_polygon_2d_editor.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_blend_space_1d_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_blend_space_1d_editor.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_blend_space_2d_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_blend_space_2d_editor.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_blend_tree_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
animation_blend_tree_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_player_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
animation_player_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
animation_state_machine_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_state_machine_editor.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
animation_tree_editor_plugin.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
animation_tree_editor_plugin.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
asset_library_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
asset_library_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
audio_stream_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
audio_stream_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
baked_lightmap_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
baked_lightmap_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
camera_3d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
camera_3d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
canvas_item_editor_plugin.cpp Add outline to ruler tool 2020-12-14 23:29:22 +01:00
canvas_item_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
collision_polygon_2d_editor_plugin.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
collision_polygon_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_polygon_3d_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
collision_polygon_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
collision_shape_2d_editor_plugin.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
collision_shape_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
cpu_particles_2d_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
cpu_particles_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
cpu_particles_3d_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
cpu_particles_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
curve_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
curve_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
debugger_editor_plugin.cpp Improve editor tooltips related to debugging 2020-08-03 14:20:08 +02:00
debugger_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
editor_debugger_plugin.cpp Added debugger plugin support 2020-08-26 11:24:51 +05:30
editor_debugger_plugin.h Fix crash because of initialized EditorDebuggerPlugin field 2020-08-30 01:52:42 +02:00
editor_preview_plugins.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
editor_preview_plugins.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
font_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
font_editor_plugin.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
gi_probe_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
gi_probe_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
gpu_particles_2d_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
gpu_particles_2d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
gpu_particles_3d_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
gpu_particles_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
gpu_particles_collision_sdf_editor_plugin.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gpu_particles_collision_sdf_editor_plugin.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gradient_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gradient_editor_plugin.h Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
item_list_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
item_list_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
light_occluder_2d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
light_occluder_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
line_2d_editor_plugin.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
line_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
material_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
material_editor_plugin.h Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
mesh_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
mesh_instance_3d_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
mesh_instance_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
mesh_library_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
mesh_library_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
multimesh_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
multimesh_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
navigation_polygon_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_polygon_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
node_3d_editor_plugin.cpp Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
node_3d_editor_plugin.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
ot_features_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
ot_features_plugin.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
packed_scene_translation_parser_plugin.cpp Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
packed_scene_translation_parser_plugin.h Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
path_2d_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
path_2d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
path_3d_editor_plugin.cpp Merge pull request #43742 from qarmin/editor_modules_default_values 2020-12-08 15:53:42 +01:00
path_3d_editor_plugin.h Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
physical_bone_3d_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
physical_bone_3d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
polygon_2d_editor_plugin.cpp Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat 2020-10-29 21:35:34 +01:00
polygon_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_preloader_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
resource_preloader_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
root_motion_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
root_motion_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
script_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
script_editor_plugin.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
script_text_editor.cpp Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
script_text_editor.h Move safe line color into editor 2020-09-10 20:35:28 +01:00
SCsub
shader_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
shader_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
shader_file_editor_plugin.cpp Add a separate application focus/in notification out from Window focus notification. 2020-06-30 10:40:06 -03:00
shader_file_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
skeleton_2d_editor_plugin.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
skeleton_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
skeleton_3d_editor_plugin.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
skeleton_3d_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
skeleton_ik_3d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
skeleton_ik_3d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
sprite_2d_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
sprite_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
sprite_frames_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
sprite_frames_editor_plugin.h Added zoom functionality to sprite frames editor plugin 2020-08-14 11:48:44 +01:00
style_box_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
style_box_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
text_editor.cpp Implement new shortcuts system. 2020-11-23 21:14:26 +10:00
text_editor.h Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
texture_3d_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
texture_3d_editor_plugin.h Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
texture_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
texture_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
texture_layered_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
texture_layered_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
texture_region_editor_plugin.cpp Refactored Variant Operators. 2020-11-06 12:45:50 -03:00
texture_region_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
theme_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
theme_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
tile_map_editor_plugin.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
tile_map_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
tile_set_editor_plugin.cpp Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
tile_set_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
version_control_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
version_control_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
visual_shader_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
visual_shader_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00