godot/platform/windows/os_windows.h
Rémi Verschelde 7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00

294 lines
8.9 KiB
C++

/*************************************************************************/
/* os_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
#include "os/input.h"
#include "os/os.h"
#include "context_gl_win.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/audio_server.h"
#include "drivers/rtaudio/audio_driver_rtaudio.h"
#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif
#include "drivers/unix/ip_unix.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
#include "main/input_default.h"
#include "key_mapping_win.h"
#include <windows.h>
#include <windowsx.h>
#include <io.h>
#include <fcntl.h>
#include <stdio.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class JoypadWindows;
class OS_Windows : public OS {
enum {
KEY_EVENT_BUFFER_SIZE=512
};
FILE *stdo;
struct KeyEvent {
InputModifierState mod_state;
UINT uMsg;
WPARAM wParam;
LPARAM lParam;
};
KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
int key_event_pos;
uint64_t ticks_start;
uint64_t ticks_per_second;
bool old_invalid;
bool outside;
int old_x,old_y;
Point2i center;
unsigned int last_id;
#if defined(OPENGL_ENABLED)
ContextGL_Win *gl_context;
#endif
VisualServer *visual_server;
Rasterizer *rasterizer;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
int pressrc;
HDC hDC; // Private GDI Device Context
HINSTANCE hInstance; // Holds The Instance Of The Application
HWND hWnd;
uint32_t move_timer_id;
HCURSOR hCursor;
Size2 window_rect;
VideoMode video_mode;
MainLoop *main_loop;
WNDPROC user_proc;
MouseMode mouse_mode;
bool alt_mem;
bool gr_mem;
bool shift_mem;
bool control_mem;
bool meta_mem;
bool force_quit;
uint32_t last_button_state;
CursorShape cursor_shape;
InputDefault *input;
JoypadWindows *joypad;
#ifdef RTAUDIO_ENABLED
AudioDriverRtAudio driver_rtaudio;
#endif
#ifdef XAUDIO2_ENABLED
AudioDriverXAudio2 driver_xaudio2;
#endif
void _drag_event(int p_x, int p_y, int idx);
void _touch_event(bool p_pressed, int p_x, int p_y, int idx);
// functions used by main to initialize/deintialize the OS
protected:
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char * get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void set_main_loop( MainLoop * p_main_loop );
virtual void delete_main_loop();
virtual void finalize();
virtual void finalize_core();
void process_events();
void process_key_events();
struct ProcessInfo {
STARTUPINFO si;
PROCESS_INFORMATION pi;
};
Map<ProcessID, ProcessInfo>* process_map;
struct MonitorInfo {
HMONITOR hMonitor;
HDC hdcMonitor;
Rect2 rect;
int dpi;
};
bool pre_fs_valid;
RECT pre_fs_rect;
Vector<MonitorInfo> monitor_info;
bool maximized;
bool minimized;
bool borderless;
static BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
public:
LRESULT WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam);
void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type);
virtual void vprint(const char *p_format, va_list p_list, bool p_stderr=false);
virtual void alert(const String& p_alert,const String& p_title="ALERT!");
String get_stdin_string(bool p_block);
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
virtual void warp_mouse_pos(const Point2& p_to);
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
virtual Point2 get_screen_position(int p_screen=0) const;
virtual Size2 get_screen_size(int p_screen=0) const;
virtual int get_screen_dpi(int p_screen=0) const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2& p_position);
virtual Size2 get_window_size() const;
virtual void set_window_size(const Size2 p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
virtual bool is_window_resizable() const;
virtual void set_window_minimized(bool p_enabled);
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
virtual void request_attention();
virtual void set_borderless_window(int p_borderless);
virtual bool get_borderless_window();
virtual MainLoop *get_main_loop() const;
virtual String get_name();
virtual Date get_date(bool utc) const;
virtual Time get_time(bool utc) const;
virtual TimeZoneInfo get_time_zone_info() const;
virtual uint64_t get_unix_time() const;
virtual uint64_t get_system_time_secs() const;
virtual bool can_draw() const;
virtual Error set_cwd(const String& p_cwd);
virtual void delay_usec(uint32_t p_usec) const;
virtual uint64_t get_ticks_usec() const;
virtual Error execute(const String& p_path, const List<String>& p_arguments,bool p_blocking,ProcessID *r_child_id=NULL,String* r_pipe=NULL,int *r_exitcode=NULL);
virtual Error kill(const ProcessID& p_pid);
virtual int get_process_ID() const;
virtual bool has_environment(const String& p_var) const;
virtual String get_environment(const String& p_var) const;
virtual void set_clipboard(const String& p_text);
virtual String get_clipboard() const;
void set_cursor_shape(CursorShape p_shape);
void set_icon(const Image& p_icon);
virtual String get_executable_path() const;
virtual String get_locale() const;
virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
virtual void enable_for_stealing_focus(ProcessID pid);
virtual void move_window_to_foreground();
virtual String get_data_dir() const;
virtual String get_system_dir(SystemDir p_dir) const;
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();
virtual Error shell_open(String p_uri);
void run();
virtual bool get_swap_ok_cancel() { return true; }
virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
virtual void set_use_vsync(bool p_enable);
virtual bool is_vsync_enabled() const;
OS_Windows(HINSTANCE _hInstance);
~OS_Windows();
};
#endif