godot/modules/recast
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
..
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
navigation_mesh_editor_plugin.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
navigation_mesh_editor_plugin.h Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
navigation_mesh_generator.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
navigation_mesh_generator.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
register_types.cpp Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
register_types.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
SCsub Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00