godot/core/math
2019-10-08 22:47:22 -04:00
..
a_star.cpp Add option to consider disable points 2019-09-27 11:24:59 -04:00
a_star.h Add option to consider disable points 2019-09-27 11:24:59 -04:00
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
basis.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
basis.h Remove circular dependency between Vector3 and Basis. 2019-10-07 16:26:27 +02:00
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
delaunay.h
disjoint_set.cpp Fix copyright headers and style issues 2019-09-24 11:52:06 +02:00
disjoint_set.h GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support 2019-09-20 23:08:58 -07:00
expression.cpp
expression.h
face3.cpp
face3.h
geometry.cpp Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
geometry.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp Remove circular include between core/typedefs.h and core/error_macros.h 2019-10-08 11:03:57 +02:00
math_funcs.h
octree.h
plane.cpp [Mono] Change Plane intersect methods to return nullable Vector3 2019-10-08 22:47:22 -04:00
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h Make Rect2.encloses return true on same size 2019-10-02 03:27:48 +02:00
SCsub
transform.cpp
transform.h Merge pull request #31756 from raphael10241024/fast_aabb_transform 2019-09-03 12:26:43 +02:00
transform_2d.cpp
transform_2d.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector3.cpp Remove circular dependency between Vector3 and Basis. 2019-10-07 16:26:27 +02:00
vector3.h Remove circular dependency between Vector3 and Basis. 2019-10-07 16:26:27 +02:00